The Hypothesis Volume 3: Episode 04

Two men in robes holding up medals sitting behind microphones at a desk, the man on the left is smiling and leaning in while the man on the right is stone faced and overly serious.

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This year at GenCon Christopher and I altered our traditional format and instead ran a traditional game design advice panel at GenCon in the guise of your humble Ludological Alchemists. We had a fair turnout, many of whom had not heard of our stygian recordings of our maundering.

For the topic, we elucidated nine questions that Alchemist Luke had posed to his students regarding their final assignments for his Tabletop RPG Design class in April.

9 Questions for RPG designers

  1. What is the game about? What’s the concept? What genre or format does the game take? What materials does the game use? The number of players and their roles. Session time, number of sessions. What is the content of a session?

  2. What themes does the game address?

  3. What is the setting of the game? What is the critical problem of the setting? How does the problem in the setting reflect theme? What’s causing this world to fall apart? How is this fatal flaw reflected in the theme?

  4. Who are the characters that the players adopt? How are they affected by the world’s fatal flaw? What tension prevents the characters from simply curing the world’s problems? How is the theme manifested in the characters?

  5. How do we create characters? How do the players use their characters to address the world’s flaws? Again, how is this interaction tied into the game’s theme?

  6. How do to the characters’ abilities connect to the uncertainty system?

  7. How do the abilities and uncertainty systems simulate activities, conflicts and challenges for the characters?

  8. How do the *players* interface with the uncertainty system and simulations? Are there incentives or disincentives for them to earn and spend? Who operates the uncertainty engine and how?

  9. How do the rules address the players as individuals, friends, strangers, etc.? What are the roles in the operation of the game? How do the rules address the social layer of the people at the table?

You might have reached this point in reading this post and think, “Could you give an example of how to answer each of these questions?”

To which We respond:

  • Kagematsu
  • Blue Beard’s Bride
  • Dungeons & Dragons Basic Edition
  • Lacuna and the Girl from Blue City
  • Polaris
  • 3:16: Carnage Amongst the Stars

These texts all answer each of these questions in flavorful and even provocative ways.