The Tyrant is the embodiment of the wicked liege. It is found in at the heart of a well-protected lair - an abyssal cavern, a mountain stronghold, or in lean times a remote village - but always surrounded by terrified slaves, held in thrall through its lies, threats and endless manipulations.
Though it usually inserts itself through violence, the Tyrant's towering insecurity forces it to quickly consolidate its position through intimidation and manipulation, turning its victims against one another, and choosing favourites from the strongest, rewarding and punishing randomly.
Tyrants' long lives allow them to specialize in victimizing certain types of communities, and (perversely) use that knowledge to further the smooth functioning of affairs beyond their immediate circle. Indeed, the only outward sign that a Tyrant has arrived may be the sudden reclusiveness of the lord of the manor, an archaic turn of phrase in his correspondence, and strange new orders concerning irrigation.
Though not extraordinary sorcerers, Tyrants crave magical knowledge as a means of additional protection. They will move heaven and earth to learn new spells, resorting to abduction if necessary. A sorcerer who falls into the clutches of the Tyrant can look forward to agonizing years of torture and questioning.
Wi: G6 Pe: G6 Ag: B2 Sp: B4 Po: B6 Fo: B8 Hea: B9 Ref: B4 MW: B13
Ste: G6 Hes: 2 Ref: B4 Hea: B9
PTGS Su:B5 Li:B9 Mi:B10 Se:B11 Tr:B12 MW:B13
Stealthy B4 (6), Observation G6, Lunging Bite B5, Numbing Ray B6, Sorcery G4, Ugly Truth G4, Oratory G5, Intimidation G5, Read G4, Composition G5, Sorcerer-wise G4, Estate Management B5
Massive Floating Sphere, Floats Silently, Faceted Carapace, Monstrous Eye, Eldritch Gaze, Eye Stalks, Night-Eyed, Numbing Rays, Lunging Jaws, Unsleeping, Dreadful, Gifted, Cruel, Insecure
- Paralyze the mobile, bite the fallen.
- Rule invisibly through my servants.
- Keep any sorcerer in clear view at all times.
- Find a secure lair populated with servants I can manipulate. They shall be my hands.
- Keep the servants off balance with conflicting orders.
- Grant my personal guard the pick of the females. Urge them to such cruelty that they will not survive my downfall.
Massive Floating Sphere (Dt)
An armless, legless sphere. Sprint multiplier 2x. The Tyrant's low agility does not count against it for purposes of incapacitation from injuries.
Floats Silently (C-O)
The Tyrant glides above the ground in complete silence. Call-on for Stealth.
Faceted Carapace (Dt)
The Tyrant's thick, scaly hide protects as plate mail.
Monstrous Eye (Dt)
A midi wound delivered to the monstrous eye will injure the eye and force it closed. (It costs 2 successes to move a hit to the eye). The rubbery cartilage of the eye protects as leather armour.
Eldritch Gaze (Dt)
Owing to an ancient pact, no magic or enchantment may operate under the gaze of the Tyrant's monstrous eye. Spellcastings and sustained spells fail harmlessly. Acts of Faith are unaffected.
Eye Stalks (Dt)
Sinuous eye stalks (6-10 of them) emerge from the upper carapace of the Tyrant, allowing it to see in every direction. It costs 1 success to move a hit to the eye stalks. Each light wound to the eye stalks severs one. (They regrow at a rate of one per month.) As long as the Tyrant has three or more eye stalks, it may script Assess or Acquire as tandem actions.
Sees perfectly in total darkness; +1 Ob in bright light.
Numbing Rays (Dt)
When it so wills, the gaze of the Tyrant's eye stalks numbs flesh and deadens the mind. The invisible rays leave no exterior wounds, nor do they cause bleeding, but cause tremendous nerve damage, causing painful tingling, lasting paralysis or organ failure.
Fight!: Longest, Slow. R&C: 1D/2D, 100 paces. IMS 3/6/9, VA 4.
Lunging Jaws (Dt)
When it bites, the Tyrant's upper and lower jaws are propelled forward by great bands of muscle. IMS 4/8/12, VA 2, Fast, Short.
The Tyrant never sleeps, dispatching orders to its personal guard day and night. Woe to any sorcerer unlucky enough to be taken captive!