Justicar Cobra

Monstrous nine foot snakes created by an angry immortal to punish a thief. They adore rhythm, and music can be used against them as a weapon (attack +1S, maneuver +1S) in Trick conflicts

might 2, nature 4
descriptors: (guarding, hiding, swaying)

kill: 4
attack: +1d lightning-fast strike
defend: +1d slim, low body

drive off: 9
attack: +1d menacing sway
feint: +1d lightning-fast strike
defend: +1d slim, low body

capture: 6
attack: +1d menacing sway
feint: +1d lightning-fast strike
defend: +1d slim, low body

flee: 2
none

trick: 4
defend: cold blooded, +1d
feint: +1d lightning-fast strike

armor: scales (light armor)
instinct: never leave the charge unguarded

special: Characters wounded by a justicar cobra's strike must succeed in a Will test Ob 4 or be sick. As long as the sick condition persists, the character is unable to lie, a factor in Manipulator tests (and should be roleplayed).