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Thread: Charred: An Unofficial Online BWG Character Burner

  1. #81
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    Quote Originally Posted by Wayfarer View Post
    It actually isn't described except on p236, describing the Brutal Life rules. All it says is -1D Agility, but of course any reasonable group will also include other appropriate restrictions. No two-handed weapons, no shields, no brushing your teeth and combing your hair at the same time, that sort of thing.
    Ah, I see it now. I guess I'll make it a die trait that reduces agility by 1 and "prevents the character from performing
    any action with two hands." (taking a page from the missing limb description)

  2. #82
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    Quote Originally Posted by ehelms View Post
    On a similar note as the other trait comments, mind over matter, robust, quiescent, and a few of the traits which make other skills and attributes follow 'round up' rules don't seem to have their intended affect, although I imagine this might be hard to do...

    robust and mind over matter are easily fixed by turning off the enforcement though...
    Yeah, they aren't implemented either. I'll make a note of it.

  3. #83
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    Awesome and again thanks for a great character burning tool!

  4. #84
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    I just pushed a new version that fixes some recent issues:

    - Fixed the restrictions on the Orcish lifepath 'The Rites'
    - Fixed the problem that Hatred-based skills didn't have a shade.
    - Corrected the 'missing hand' trait

  5. #85
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    Quote Originally Posted by kanobe View Post
    I just pushed a new version that fixes some recent issues:

    - Fixed the restrictions on the Orcish lifepath 'The Rites'
    - Fixed the problem that Hatred-based skills didn't have a shade.
    - Corrected the 'missing hand' trait
    Awesome thanks!

  6. #86
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    Just made a character.

    Works great, and the ability to add custom item names and such came in handy. This really makes character creation less of a chore, reducing all the writing, paper flipping and adding to a minimum.

  7. #87
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    Hey all,

    I just pushed a new version that adds Roden and Great Wolves from the monster burner, modified to work with Burning Wheel Gold. Special thanks goes to Wayfarer who adapted and digitized all the information!

    There are most likely some bugs with these stocks, so let me know any that you find.

    EDIT: I forgot to mention that Roden Visionary Faith is not yet implemented.
    Last edited by kanobe; 01-25-2015 at 10:37 PM. Reason: More info needed

  8. #88
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    Burned a spirit wolf. Ended up with B11 Ancestral Taint. May have been using my will exponent as well as shade to calculate?

  9. #89
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    Quote Originally Posted by Why View Post
    Burned a spirit wolf. Ended up with B11 Ancestral Taint. May have been using my will exponent as well as shade to calculate?
    It is currently using the will exponent. Apparently the information I had about that seems to be wrong; I found the sample Wolves chapter from the monster burner and I'm calculating it incorrectly. I'll fix that.

  10. #90
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    Cool
    I've also noticed that wolves don't get Steel bonuses from "Gifted or Faithful equivalent" even if they're cheaty and magical.

    Same with soldier lifepath, which I might be inclined to give <all wolves/Legion wolves>.

    Otherwise awesome, I'm really loving this. Especially useful for NPCs.

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