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Thread: Charred: An Unofficial Online BWG Character Burner

  1. #71
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    Quote Originally Posted by kanobe View Post
    You're welcome! I'm glad it came in handy.
    We've been using it as well, it's awesome!

    BTW, just came across a random error though. A player was trying to burn up a medieval law enforcement figure, and simply couldn't get to Bailiff for some reason, he turned on the cheat code to do it, and for some reason the path requirement was set to Journeyman, and no other lifepaths. I don't have my book on me right now, but I think Knight or Lord are the requirements...but definitely not Journeyman.

    Anyway, just randomly came up, but really I also wanted to say just thank you for the burner, it is awesome.

    Any plans on incorporating lifepaths from the MaBu?

  2. #72
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    Quote Originally Posted by ehelms View Post
    We've been using it as well, it's awesome!
    Cool, I'm happy you like it! I haven't heard from anyone in a long time, so it's good to know people still know about it and are finding it useful.

    Quote Originally Posted by ehelms View Post
    BTW, just came across a random error though. A player was trying to burn up a medieval law enforcement figure, and simply couldn't get to Bailiff for some reason, he turned on the cheat code to do it, and for some reason the path requirement was set to Journeyman, and no other lifepaths. I don't have my book on me right now, but I think Knight or Lord are the requirements...but definitely not Journeyman.
    Oops, yeah that's a mistake. It should be 'Knight or the Your Lordship Trait'. I've fixed it and pushed a 1.12 version, so on your next visit it should be correct.

    Quote Originally Posted by ehelms View Post
    Any plans on incorporating lifepaths from the MaBu?
    Actually, I'd made some good progress towards implementing Great Wolves and Roden, but then got distracted with other things. I assume that's what you mean? I don't actually own the Monster Burner, so someone else was generating the data files and I was integrating them in.

    There's still a few kinks to work out with those stocks, but they're mostly done.
    Last edited by kanobe; 01-09-2015 at 09:51 PM. Reason: typo

  3. #73
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    Quote Originally Posted by kanobe View Post
    Cool, I'm happy you like it! I haven't heard from anyone in a long time, so it's good to know people still know about it and are finding it useful.



    Oops, yeah that's a mistake. It should be 'Knight or the Your Lordship Trait'. I've fixed it and pushed a 1.12 version, so on your next visit it should be correct.



    Actually, I'd made some good progress towards implementing Great Wolves and Roden, but then got distracted with other things. I assume that's what you mean? I don't actually own the Monster Burner, so someone else was generating the data files and I was integrating them in.

    There's still a few kinks to work out with those stocks, but they're mostly done.
    Awesome thanks! And I actually meant the Magic Burner. There are a bunch of lifepaths in it for magic using characters, it's an awesome book btw.

    And very cool if you incorporate the Great Wolves and Roden, I don't have the monster burner so that would be cool to explore


    EDIT also just noticed another minor lifepath inconsistency, weather witch seems to only require female, it only enforces the gender but not lifepath requirements
    Last edited by ehelms; 01-10-2015 at 01:59 AM.

  4. #74
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    Trolls and Great Spiders are also ready, at least in rough form. For all of the MonBu LPs I had to take a few liberties because they're not from Gold and have a few inconsistencies.

    The MaBu paths, because they aren't their own lifepaths, and because they're not built with the same assumptions as Gold sorcerous LPs, are a little trickier.

  5. #75
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    This has been awesome for quickly jelling characters together! And it's also really helped to double-check numbers for my PCs without

    Only a few quibbles/requests so far:
    1) Man's Military Order LP has +1M/P not +1M,+1P as it should (which we worked around anyway using the handy cheating option)
    2) Opening Void Embrace makes any Hatred based skills you have lose their shade, as well as removing Hatred's shade. Which was confusing, but only really affected burning. Once again, the cheating option is useful.
    3) It would be awesome if you got the traits "Vigor of Youth" trait to update the values (although i realize this would probably be a pain, and can be worked around using the cheating option. Damn I'm asking for a lot of stuff that isn't necessary)
    4) +1 for trying to figure out a way to add LPs which have dependencies (like Wife and Bondsman LPs)
    5) How can I thank you enough for making something this awesome!?



    EDIT: Oh, and The Rites doesn't become unavailable after adding a LP. Or didn't for me. And the Missing Hand Trait from a Brutal life roll came up as a Character Trait (I wish!)
    Last edited by Why; 01-10-2015 at 01:08 PM.

  6. #76
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    Quote Originally Posted by ehelms View Post
    Awesome thanks! And I actually meant the Magic Burner. There are a bunch of lifepaths in it for magic using characters, it's an awesome book btw.
    Oops, sorry I should have read that more carefully. As Wayfarer mentioned, they're not quite there yet

    Quote Originally Posted by ehelms View Post
    EDIT also just noticed another minor lifepath inconsistency, weather witch seems to only require female, it only enforces the gender but not lifepath requirements
    You're right! I'll fix that.

  7. #77
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    Quote Originally Posted by Why View Post
    This has been awesome for quickly jelling characters together! And it's also really helped to double-check numbers for my PCs
    Thanks!

    Quote Originally Posted by Why View Post
    Only a few quibbles/requests so far:
    1) Man's Military Order LP has +1M/P not +1M,+1P as it should (which we worked around anyway using the handy cheating option)
    Good catch, I'll correct that.

    Quote Originally Posted by Why View Post
    2) Opening Void Embrace makes any Hatred based skills you have lose their shade, as well as removing Hatred's shade. Which was confusing, but only really affected burning. Once again, the cheating option is useful.
    Wierd! I'll look into it.

    Quote Originally Posted by Why View Post
    3) It would be awesome if you got the traits "Vigor of Youth" trait to update the values (although i realize this would probably be a pain, and can be worked around using the cheating option. Damn I'm asking for a lot of stuff that isn't necessary)
    Yeah, there's a bunch of traits that have special effects that I need to add in. I'm just building up the energy to get to it

    Quote Originally Posted by Why View Post
    4) +1 for trying to figure out a way to add LPs which have dependencies (like Wife and Bondsman LPs)
    You mean how they kind of depend on an NPC? Yeah, I still need to come up with a good solution for those.

    Quote Originally Posted by Why View Post
    EDIT: Oh, and The Rites doesn't become unavailable after adding a LP. Or didn't for me. And the Missing Hand Trait from a Brutal life roll came up as a Character Trait (I wish!)
    [/QUOTE]

    I'll look into those.

    Quote Originally Posted by Why View Post
    5) How can I thank you enough for making something this awesome!?
    You're welcome! I'm happy that people are using it.

  8. #78
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    Quote Originally Posted by Why View Post
    And the Missing Hand Trait from a Brutal life roll came up as a Character Trait (I wish!)
    Hmm, I can't find the definition for missing hand in the trait list in BWG. I'm guessing it should be sort of like Missing Limb (a die trait) but less extreme. Do you have an official description for it from somewhere?

  9. #79
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    It actually isn't described except on p236, describing the Brutal Life rules. All it says is -1D Agility, but of course any reasonable group will also include other appropriate restrictions. No two-handed weapons, no shields, no brushing your teeth and combing your hair at the same time, that sort of thing.

  10. #80
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    On a similar note as the other trait comments, mind over matter, robust, quiescent, and a few of the traits which make other skills and attributes follow 'round up' rules don't seem to have their intended affect, although I imagine this might be hard to do...

    robust and mind over matter are easily fixed by turning off the enforcement though...

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