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Thread: Charred: An Unofficial Online BWG Character Burner

  1. #21
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    Quote Originally Posted by SeaWyrm View Post
    I'm noticing that there don't seem to be any traits past S, though? I can't find my Unlucky trait.
    I realized I hadn't actually added those traits :P They've been added, so they should be selectable now.

  2. #22
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    I fixed the remaining bugs that people mentioned so far:

    - The Protector setting's Sword Singer didn't accept Soldier-Protector as a prerequisite
    - Elven Prince/Princess lifepath was missing it's requirements
    - Property was not counted when computing the Resources attribute

    The features will take a little longer.

  3. #23
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    No servitude sub-setting?

    *that is from Proffesional Soldier sub-setting to servitude sub-setting.
    If music be love, play on...

  4. #24
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    Nice, tried out one of my characters.

    One thing, I have never understood "Appropriate Weapons" to be limited to melee weapons, so I was unable to recreate an existing PC.

    Another feature would be to allow for editing the character as play proceeds.

    Another feature would be to allow override, for example, the campaign my PC was done for, each PC was given a free trait.

    Lifepath customization would be neat also.

    The appropriate weapons for lifepaths, where are they stored? Do we all share them?

    Thanks

    Frank

  5. #25
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    Quote Originally Posted by Archdaimon View Post
    No servitude sub-setting?

    *that is from Proffesional Soldier sub-setting to servitude sub-setting.
    Hmm, that seems to be a bug. I'll fix that.

  6. #26
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    Quote Originally Posted by ffilz View Post
    Nice, tried out one of my characters.

    One thing, I have never understood "Appropriate Weapons" to be limited to melee weapons, so I was unable to recreate an existing PC.
    You know, I hadn't thought of that, which upon reflection seems silly. I'll add in the ranged weapons as well.

    Quote Originally Posted by ffilz View Post
    Another feature would be to allow for editing the character as play proceeds.
    That might be interesting. When I was thinking of the use case I was supposing that people would burn up a character using Charred, then copy down or print out the character sheet and the paper sheet would then be the document of reference. But I guess if people are tending to play online more often it would make sense to have a way of updating it.

    Quote Originally Posted by ffilz View Post
    Another feature would be to allow override, for example, the campaign my PC was done for, each PC was given a free trait.
    That's worth thinking about.

    Quote Originally Posted by ffilz View Post
    Lifepath customization would be neat also.
    Yeah, I'd thought of that. When I was imagining the progression of Charred a while back I was thinking of allowing someone to generate custom Campaign material: a modified set of lifepaths, what weapons are appropriate for which lifepaths, what traits are allowed and disallowed, custom settings, etc. The idea would be that the GM would build this material in the tool and generate a file that he'd distribute to players to build characters against.

    Really, that's an order of magnitude more advanced than the tool is today, so that's really something for the future if there's enough demand.

    Quote Originally Posted by ffilz View Post
    The appropriate weapons for lifepaths, where are they stored? Do we all share them?
    No, they're actually unique per character; they're stored in the .char file. There's actually another backend for the tool that's not enabled that stores characters on the server side, and in that backend the appropriate weapons are stored per user. In the end, though, I decided against the hassle of server-side storage.

  7. #27
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    kanobe, gruntwork update.

    So, OlavBB and I plugged away as data-entry monkeys. In short, we've finished the trait list in the format you suggested-- though this did result in some lost presentation formatting.

    Sent you a private message with the link. Lets get the legalities in order.

    -k
    Kill things. Break stuff. Repeat as necessary.

  8. #28
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    Quote Originally Posted by NkEnNy View Post
    kanobe, gruntwork update.

    So, OlavBB and I plugged away as data-entry monkeys. In short, we've finished the trait list in the format you suggested-- though this did result in some lost presentation formatting.

    Sent you a private message with the link. Lets get the legalities in order.

    -k
    Great work guys! Thanks! Those will make a great addition.

    I'm still trying to get into contact with someone about the legalities.

  9. #29
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    I just put up a new version with improvements. A special thanks goes out to NkEnNy and OlavBB for typing out all the trait descriptions!

    Changes:

    - Trait descriptions have been added. They appear in two places:
    1. In the 'Search traits...' dialog when a trait having a description is selected
    the description appears below the dropdown
    2. In the list of traits that the character has purchased, hovering over the trait name
    shows a tooltip with the description if it has one.

    - The special trait dropdown now shows trait costs

    - Trait dropdowns now auto-fill

    - Leads to Servitude and Captive setting now work

    - Purchasing a trait then adding a lifepath causes the trait to be removed. This has been
    fixed.

  10. #30
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    The math of the program is somewhat off.

    Especially in regards to age (sometimes off by 2-3 years) and Mortal wounds (guess the problem might ahve something to do with rounding up/down).
    If music be love, play on...

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