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Thread: Charred: An Unofficial Online BWG Character Burner

  1. #11
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    Quote Originally Posted by NkEnNy View Post
    On the topic of legality. There used to be an online character creation tool which was accessible only if you could answer questions from the BWR(revised) booklet.

    ken
    A couple of them! This one and this one for Revised.

    And not even "used to be" since a (partial) update to the former exists.

    But this looks very nice. And it's great to have an actually up-to-date Gold burner instead of the wonderful but (semi-)Revised versions.

  2. #12
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    A suggestion:

    One thing I think might be nice, during character generation. If you could, when selecting your next lifepath, click "browse setting", to see a list of your choices presented in the way the are on the character sheet.

    As an example, my character is Born Noble, no other lifepaths. I want to see what my choices are, I would select Noble Setting, in the drop down list, then hit a "Browse Setting" button and get a pop up looking like this:

    http://i.imgur.com/jI5D79e.jpg


    This would help if you're looking for specific leads, skills or traits. Instead of clicking each and removing them to try.
    "One does not simply LiR into Mordor" - Durand Durand

  3. #13
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    I just burned up a character today, roughly at the same time this was posted. Wish I'd known about it!

    For the heck of it, I'm remaking him in this thing, just to see how it works. It seems pretty slick.
    I'm noticing that there don't seem to be any traits past S, though? I can't find my Unlucky trait.
    It would also be nice if there were a way to get custom traits in there. I figure I'm not the only person who makes up simple, 1 point character traits on the spot without reservation.
    Finally, it doesn't seem to agree with me about my starting Resources value. I have a small cottage (3), a rowboat (5) and a 1D reputation (7) for a total of 15 rps spent on applicable stuff. 15/15 is 1, but Charred still says B0. Is it not updating, or am I the one who's calculating wrong?
    Those are the issues I see. Everything else worked fine. It was quite intuitive and easy to use.

  4. #14
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    A couple of minor Elf problems. Prince/Princess isn't set up with any prerequisites. (Do traits not work yet?) For the Protector Sword Singer lifepath Soldier-Protector isn't accepted as a prerequisite, I think because you left out the hyphen (it's looking for "Soldier Protector")

    Still awesome though!

  5. #15
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    Quote Originally Posted by OlavBB View Post
    A suggestion:

    One thing I think might be nice, during character generation. If you could, when selecting your next lifepath, click "browse setting", to see a list of your choices presented in the way the are on the character sheet.
    That's a good idea! I'll add it to the TODO list.

  6. #16
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    Quote Originally Posted by SeaWyrm View Post
    I'm noticing that there don't seem to be any traits past S, though? I can't find my Unlucky trait.
    Good catch! It seems like those are missing for some reason. I'll take a look.

    Quote Originally Posted by SeaWyrm View Post
    It would also be nice if there were a way to get custom traits in there. I figure I'm not the only person who makes up simple, 1 point character traits on the spot without reservation.
    Yeah that seems like a good thing to have. I'll add it to the list.

    Quote Originally Posted by SeaWyrm View Post
    Finally, it doesn't seem to agree with me about my starting Resources value. I have a small cottage (3), a rowboat (5) and a 1D reputation (7) for a total of 15 rps spent on applicable stuff. 15/15 is 1, but Charred still says B0. Is it not updating, or am I the one who's calculating wrong?
    I'll look into that.

  7. #17
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    Quote Originally Posted by Wayfarer View Post
    A couple of minor Elf problems. Prince/Princess isn't set up with any prerequisites. (Do traits not work yet?) For the Protector Sword Singer lifepath Soldier-Protector isn't accepted as a prerequisite, I think because you left out the hyphen (it's looking for "Soldier Protector")
    Good catches. I'll fix those up.

  8. #18
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    Quote Originally Posted by NkEnNy View Post
    If you have a usable format in some 20 odd hours, you'll have two goons churning out the text you need

    Ahh, I knew this University education would get me going places.
    Ok so I'm thinking something like this. Plain text, with each entry separated by a blank line. An entry consists of a fieldname, colon, and field value. An example for a Skill that shows the field names:

    Code:
    name: Silent Fury
    desc: With but a glare, the Captain can send shivers down the spine of those who cross him. This skill follows the same rules as intimidation.
    obstacle: Victim's Will
    forks: Paean of Deeds
    type: Social
    tools: No
    Within each field, make sure not to have any newlines (i.e. in the desc field's value, make it one long line). For traits:

    Code:
    name: Dramatic
    desc: Whatever happens to this character, it is very entertaining and overwrought when he tells you about it later. This trait can be called on for Acting and Theatrics.
    All the rest of the fields I already have, so that'll save a lot of typing.

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    What about skills with a list of example Obs or other necessarily multi-line descriptions?

    How do you intend to handle the rare cases where a trait/skill exists and is not quite the same depending on which stock it comes from?

  10. #20
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    Quote Originally Posted by Wayfarer View Post
    What about skills with a list of example Obs or other necessarily multi-line descriptions?
    Good point, forgot the obstacles field. However, obstacles can still be one line; this is really just a simple format for data-entry that I'll be postprocessing with a tool later to make a final datafile. Here's an example with sample obstacles:

    Code:
    name: Midwifery
    desc: Midwives are an important fixture in any village. They help women give birth to children and survive.
    obstacles: Keeping the mother and child healthy, Ob 2. Uncomplicated birth, Ob 3. Caesarean, Ob 4. Breach birth, Ob 5. Determining the child's sex before birth, Ob 6.
    forks: Herbalism
    type: Medicinal
    tools: No
    Quote Originally Posted by Wayfarer View Post
    How do you intend to handle the rare cases where a trait/skill exists and is not quite the same depending on which stock it comes from?
    That's an interesting point. I don't know if I've come across any; do you have an example? I suppose that I'd just end up adding both descriptions. Realistically I don't think Charred will end up handling all the weird corner-cases, but as long as it's mostly correct it should be good enough. Any bizarre cases can be handled later on the character sheet with a pencil.

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