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Thread: Charred: An Unofficial Online BWG Character Burner

  1. #41

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    It would be awesome if it could generate a form-fillable pdf of the character, so after creation it could be used in online games.

    Also, a random character or NPC generator! That would be a lot of fun.
    Morgoth issued forth clad in black armour; and he stood before the King like a tower, iron-crowned, and his vast shield, sable unblazoned, cast a shadow over him like a stormcloud. But Fingolfin gleamed beneath it as a star; for his mail was overlaid with silver, and his blue shield was set with crystals; and he drew his sword Ringil, that glittered like ice.

  2. #42
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    Quote Originally Posted by Ludifex View Post
    It would be awesome if it could generate a form-fillable pdf of the character, so after creation it could be used in online games.
    Something for online play is an interesting idea. I think, though, I'd make it another web-app rather than a form-fillable PDF. I wonder how many people would be interested in something like that.

    Quote Originally Posted by Ludifex View Post
    Also, a random character or NPC generator! That would be a lot of fun.
    I was thinking of something like that as well. You'd pick the number of NPCs to generate, the number of lifepaths, and then either the final lifepath or maybe just a setting and it would generate a bunch of simple NPCs.

  3. #43
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    Getting ready to run the game for the first time later this month and this seems a Godsend. Thank you. On the other hand, I'm wondering, would the players learn more by burning characters the old fashioned way the first time?

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    Quote Originally Posted by Dork_Rage View Post
    Getting ready to run the game for the first time later this month and this seems a Godsend. Thank you.
    I'm glad you like it!

    Quote Originally Posted by Dork_Rage View Post
    On the other hand, I'm wondering, would the players learn more by burning characters the old fashioned way the first time?
    That's a good question. If they're new players I guess it depends on how committed they are to the game. The character creation process can be rather long so having a tool that automates most of it might lead to more enjoyment since they'll be playing the game rather than preparing. But after a couple games it might be good for them to try creating a character manually to see what's all involved.

  5. #45
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    I've been spamming PMs, but I figure I'll make it public. The Elves' skill songs aren't marked "open ended" and don't cost 2 skill points to open, but they should.

    There could be a "round Resources up" toggle for when the GM's nice and allows those 13 points spent on property and reputations to add up to a full 1D Resources.

    Orcish Hatred isn't calculating quite right. I think no traits are contributing to Hatred as they should be.

    Under Orcish gear you have "Cerimonial" weapons. It should be spelled "Ceremonial" although the current spelling is more Orcish. Maybe "Saramonyul" instead.

    Prince of the Blood is marked as a Cha trait, but it should be Dt.

    While it's a bunch of work, having the various traits that give extra beliefs open up an extra slot would be great. An easier solution is to just make there be four belief slots, one of which should generally go unused. Similarly it would be great to have a way to put the free or reduced-cost reputations, affiliations, and relationships from traits on the sheet.

    It would be nice to be able to give extra stats, traits, RP, or skill points, as long as they're noted somewhere. For cultural traits, for example, or if the GM decides every character should start with Obfuscated Prophecy-Wise opened and a relationship with the Mad Oracle.
    Last edited by Wayfarer; 08-13-2014 at 02:20 AM.

  6. #46
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    Quote Originally Posted by Wayfarer View Post
    I've been spamming PMs, but I figure I'll make it public.
    Oops, sorry I didn't check messages yesterday. I'll take a look at these things and see what I can do. Thanks for finding the problems, and for the suggestions!

  7. #47
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    I've pushed an updated version of Charred that fixes a bunch of problems:

    - Elven skill-songs were not marked as magic and some were not marked Elven-only
    - The skill Excavation was not marked as Dwarven or magic
    - Capitalized notes, requirements, and restrictions in Lifepaths
    - Added Lance to appropriate weapons
    - Combined Arquebus and Pistol as Firearms
    - Fixed spelling of "ceremonial" in Orcish resources
    - Moved Rent into Property category of resources
    - On the character sheet, training skills were shown with a shade and exponent; this has been fixed
    - A number of traits such as Prince/Princess of the Blood were not being referenced correctly from
    the lifepaths and so were defaulting to character traits


    Quote Originally Posted by Wayfarer View Post
    Orcish Hatred isn't calculating quite right. I think no traits are contributing to Hatred as they should be.
    Yeah, there are a lot of traits that change the way things work, and I haven't added any code to handle them yet. I'm not sure if there's a nice way to make them programmatically generic, so I'll probably have to handle most of them as special cases. Once I get time I'll start working through them to get them working.

  8. #48
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    Was messing around with burning a character today and noticed the non-lifepath traits were all gone. The pull-down menu was empty. New bug?

  9. #49
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    Not true at all for me. Is it always empty for you?

    The Prince/Princess Elven LP is once again not working as a requirement for anything. The "Wierd" character trait should be spelled "Weird" instead.

  10. #50
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    Well, I tried it again on my home computer and it worked fine. Perhaps it was just my work computer. That's what I get for screwing around at work....

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