What's are my next two moves?
So, we're finally getting back to our BE game after the holidays and some busyness on the part of my players. We're going to hit session 4 next weekend, and we're at an interesting place narratively and mechanically.
I'll outline the situation shortly, and then I'd like you all, more expert than me, to tell me what I ought to do next Infection Maneuver-wise so that I beat them up.
First off, it's an infiltration game. Long and short of it is a world where the PCs (Forged Imperial Steward, Hammer Lord and Armed Forces Commander, and a Psychologist turned Chamberlain) are struggling to handle planetary economic collapse while they are opposed in both how best to fix their worries, and change society to fit their new economic paradigm. Specifically their enemies are: Head of the World Cult (enemy of the Steward, his former lover, and mother of his bastard son), The Imperial Treasurer (and Hammer Lord's brother), and an Anvil Captain turned Cotar Fomas for the Cult (and avowed enemy of the Chamberlain for that turn of events).
Factions are: Kerrn, Cult Church, Circle of 10000, Slaves and Serfs.
We've played three Maneuvers so far (one in the first session, as we went through rules, and two more in the next session - I'm shooting for two maneuvers per session). Starting Dispositions are Vaylen 29, Human 19. So, I've got an obvious advantage and I've pushed it. Assume all sort of neat roleplaying and discussion and such:
1st Maneuver: Vaylen Flak vs. Human Assess: Enemy Dispo. Human side loses two disposition.
2nd Maneuver: Vaylen Assess: Enemy Dispo vs. Human Take Action against Enemy. Vaylen lose two disposition.
3rd Maneuver: Vaylen Assess Factions vs. Human Take Action against Enemy. Vaylen lose one disposition.
So, heading into the next session we have Vaylen Disposition at 26 and Human Disposition at 17. I've still got a clear advantage, and have assessed both the enemy and the factions, so I can go to town. Question is, what are good tactics here? My goal is to hit their disposition now that I've done my assessments and can strike in any direction. My FoNs cover the skills necessary for all the Maneuver actions, to various degrees for this Phase.
Advice? I'm open to any strategy. The players know they're behind but they MIGHT figure I'll be out to it them next session. On the other hand, for story reasons, there's good profit to be made from, say, formally bringing the Cult Church into the fold (Take Action, but nets no dispo advantage) or hitting the Kerrn (who have an unofficial pact with the PCs - not official until a Take Action, as I told the group, which MIGHT be their next move).
Nobody is hurt so no need to generate downtime yet.
So, any idea what I ought to do for my two Maneuvers next session?
To be healed, sometimes fire is necessary...