Personally, I love the recruitment process of the game because it really helps the players get to know their characters. However, some people may be leery of sitting through it, or a late arrival needing to create a character may compromise play time. Also, the GM might want/need to improvise a fast and dirty character. For instances such as this, I made this chart, to abbreviate the creation process. The values below represent the skill point total of each rank. Keep in mind that this total WILL NOT BE THE FINAL TOTAL because after skills are picked, 1 is added to each of them (see Tally on page 303). Note that these numbers also EXCLUDE wise ranks, as wises are handled after the skills tally. It is possible to generate a character using my chart that cannot mathematically exist within the confines of the recruitment chapter, but this is rare and generally any character can be revisited and justified with some creative thinking and taking advantage of the lesser-knows settlements ambiguity towards traits and professions.
Tenderpaw| Traits: 3 Skills: 12
Guardmouse| Traits: 2 Skills: 13
Patrol Guard| Traits: 2 Skills: 15
Patrol Leader| Traits: 3 Skills: 17
Guard Captain| Traits: 3 Skills: 21
P.S. GM's! Do not show these numbers to the players, especially new ones. They will whine about not being able to be a Captain or Leader before learning the other stats of the game which help to balance this.
Last edited by Kovan; 02-02-2012 at 03:37 PM.
A mouse of the Guard shall not drink. However, if he should drink he shall not get drunk. If he should get drunk, he shall not stagger. And if he should stagger, he shall not fall. And if he should fall, he will fall in such a manner as to change the color of his cloak so onlookers will think that he is his mentor.