PDA

View Full Version : Getting Started with Mouse Guard



Pages : [1] 2

  1. Mouse Guard Character and GM Sheets
  2. A question about the conflict rules
  3. Should I use the pregen characters for our first game?
  4. Defining conflicts and Mouse Guard (the comic)
  5. Online Play
  6. PDF soonish?
  7. Session Checklist ?
  8. First thoughts on Mouse Guard
  9. Tough decisions and fair missions
  10. Differences in play between MG and BW
  11. Skill Advancement
  12. 1 on 1 MG
  13. Playing out the day in the players' turn
  14. Looking to run MG for kids
  15. Rules Confusion
  16. It's Still Fantasy
  17. Clarification on Conditions
  18. Gaining/Advancing traits
  19. Advice on Conflict Rules
  20. death as compromise
  21. Questions about MG Skills
  22. Life on the Road
  23. Q: Sword's Useful trait?
  24. About Traits in tiebreakers and advancement in conflicts
  25. Are Traits 1,2,3 benefits cumulative?
  26. Enemies and disposition
  27. When does a Weather Watcher result take place?
  28. Helping and Advancement
  29. What does Winter want?
  30. High Skill and/or Nature?
  31. Recovery order during Gm's turn.
  32. Mission Sheet / Rules Reference
  33. Character sheets for the two other missions in the book.
  34. Can the Weather split into teams?
  35. Movement, distance and time.
  36. Combat With Multiple Teams
  37. 'Succeed with Condition' and Advancement
  38. Breaking Ties
  39. Mouse War
  40. "Host Family"?
  41. Increasing Nature?
  42. Conflict, teams and helping
  43. degrees of Compromise
  44. Feint vs. Attack
  45. Trait clarification
  46. [Post-playtest] What changed?
  47. Apiarist Action Factors
  48. Run away! Run away!
  49. Margin of Success
  50. Light Armor
  51. Weapons in Fight Conflicts
  52. Mace Weapon
  53. Conditions as Conflict Goals
  54. Insectrist Obstacles too high?
  55. Carrying Gear
  56. Animals' Nature taxed as well?
  57. How many factors are you typically using?
  58. Clarify failure for me
  59. new to M.G and need some help
  60. MG resolution system... (sell me on it)
  61. Fate/Persona Props
  62. Missile weapons
  63. [Split From Aramis' Thread] Continuing Mouse Guard
  64. Help, Teamwork, and here comes the Cavalry
  65. New to Mouse Guard...
  66. How big are the Territories
  67. Setting the Obstacle pg 86
  68. Who Makes the Test?
  69. Missing Character Sheet?
  70. One of two teams taken out?
  71. Looking for a One Player One Shot Mission
  72. I need clarification
  73. How to avoid too fast missions?
  74. Question about armor
  75. Mouse Dice!
  76. Advice for running a game with one player.
  77. i need help with GMing
  78. Removing Angry
  79. interesting?
  80. please help me!!!!!!!!!!
  81. A few questions...
  82. Trouble in Grasslake!
  83. MG Props : figurines
  84. Reference Sheet
  85. Eeeeeeek! Just bought it!
  86. one player, one GM: the winter session
  87. Best number of mice
  88. [Advice] GM tips for MG
  89. Starting a game with wife and daughter
  90. contesty-like-thing that actually helps me in the long run
  91. online playing- help!
  92. Teaching Mouse Guard at a Con
  93. Tips
  94. War
  95. Looking for the original character sheet
  96. Condition Recovery Rules
  97. Players asking for rolls during the GM's Turn.
  98. Quick question on Helping and getting credit for skill tests.
  99. Quick question about Nature
  100. Online Roller
  101. A few questions from our first session
  102. Spears: Why bother?
  103. Ironically...I need help understanding wises
  104. Form Fillable Worksheet
  105. [Rules Clarification]: Cleaning The Slate
  106. tiebreaker rolls
  107. MG for absolute beginners
  108. Pacing Questions
  109. Team Disposition
  110. Where are the rats?
  111. How do I fight a battle?
  112. A Question about Scripting in Conflicts
  113. I think he broke it, but it was fun.
  114. Improving Healer Skill
  115. Conflict resolution
  116. MG via VTT
  117. Conflict skills: Fighter vs Hunter
  118. What am I missing or is it an error on p 110
  119. Getting my head around Mouse Guard
  120. Mouse Guard Questions!
  121. Instincts in Mouse Guard
  122. Marking Advancements in Wises and skills
  123. I have a question
  124. Can level 6 skills raise?
  125. Distributor Availability?
  126. Errata?
  127. Beginners luck in conflicts.
  128. Demo raised a few questions
  129. Mission length
  130. Conflict Questions
  131. Misc MG questions from a brand-spankin'-new GM
  132. Enemy Teamwork in Conflict
  133. GM mice and animals taxing nature
  134. Maneuverable Traits
  135. Questions about sentient animals
  136. Tiebreak rolls in conflict versus tests
  137. Will, Health, Nature and advancement
  138. Questions on Conflicts
  139. Coward mice!
  140. Disarm question
  141. Miscellaneous questions
  142. Who dies?
  143. Roleplay "weapon"
  144. Injured/Sick-im a healer
  145. What if a Mouse Wants to Run from a Skunk?
  146. Player Checks?
  147. Teamwork In A Conflict
  148. Assisting with Skills
  149. Wolfkilling Mice (too many dice)
  150. Maximum Skill Rating?
  151. Help w/ 7 players?
  152. Mouse Guard chargen rules available anywhere?
  153. Canon question: do mice wear backpacks?
  154. Science? Really, what can you do with it?
  155. Basic explanation of game online for kids?
  156. Several Questions from my First Patrol
  157. New to GM'ing, new to MG, teaching young child...
  158. german charsheet
  159. 6 players, where does it get wonky?
  160. Teamwork and Players' Turn
  161. Is it a Conflict or a Versus test?
  162. Feint vs. Attack
  163. Can MG be played by forum post?
  164. Multiple PC Team vs. Multiple Opponents Conflict..
  165. Essential Pages?
  166. Thoughts on Advancing Nature
  167. Combat Quesitons--breaking ties and group discussion
  168. Video of Mouse Guard Gameplay?
  169. Spending Checks on activities for the next mission
  170. Conflict - Who makes the independant test?
  171. Questions/Concerns before our second mission
  172. Doubt about Seasons Scale
  173. Mouse Guard Lifepaths?
  174. PCs not using the Players' Turn to full potential
  175. Factors and Versus Tests
  176. 2 VS 1 Team Conflict (another question)
  177. Official Errata for Mouse Guard?
  178. Complex Obstacles and Twists
  179. First MG session - need some simple conflict ideas
  180. Doubt about Knife Sling ecc
  181. Number of players
  182. Playing with my daughter,ideal 3 mouse group?
  183. Recovery during winter
  184. Why break Ties in your Opponents Favor?
  185. Length of conflicts?
  186. Advancing Traits
  187. scale of territory
  188. Small Group Worries
  189. lowest starting skills and helping dice questions
  190. Question about conditions...
  191. Helping Dice in Conflicts
  192. four questions
  193. 6 players, how many enemies in a villian fight?
  194. Snowstorm Journey Conflict
  195. Who rolls against Weather / Wilderness challenges
  196. Higher points in wises..
  197. Noob question about using nature in place of a skill a character doesn't have
  198. Am I at liberty to introduce a new complication as I see fit?
  199. Maximum group size?
  200. Help and advancement
  201. Acting Against Nature
  202. Playing against Beliefs
  203. Injury, Sickness, and harsh healing...
  204. looking at armor
  205. Multiple Teams, Multiple Actions
  206. Boxed Set Coming?
  207. tactics
  208. Actions in conflicts
  209. Teamwork in Conflicts
  210. Players struggling with "Who Makes the Test?" rule...
  211. Trying to wrap my head around Teamwork in Conflicts
  212. Disposition and Skill Advancement
  213. Crafting Armour
  214. Dealing with Players Goals and decisions in Players Turn.
  215. Spending Checks for Conflicts in the Players' Turn
  216. Nature in Fights
  217. Question on the Armorer skill
  218. Test Flowchart
  219. Unarmed / Disarmed combat
  220. Forming enemy teams in combat
  221. Reaching Nature 7
  222. A few GM questions
  223. Animals missing from Natural Order Scale
  224. First time playing Mouseguard
  225. Preparing for my first session
  226. Complex Obstacles and Failure
  227. Recovering from Tired through Generosity
  228. Players turn - Sneaking off - Who's the initiator?
  229. Do Helpers earn Tests in Mouse Guard?
  230. Are mice mostly left-handed?
  231. Skill 0 different than Skill X?
  232. Trait levels cumulative?
  233. First Session - Large Success
  234. NPCs to roundout patrol. Any suggestions?
  235. players turn--what did I do wrong
  236. Quick skill question
  237. Healer treating a mouse with other conditions
  238. A test that's good in the short term...
  239. Gear question
  240. Players' Turn - Complex Obstacles or the economy of checks
  241. Enjoyed Trouble in Grasslake--Feedback Please
  242. New player (Intro)
  243. French Noob
  244. Questions on travel time, challenging beliefs, and player's turn
  245. setting obstacles
  246. More guidance on the 'No Weasels' rule
  247. Free RPG Day
  248. A Polite Walk Through
  249. What can a Patrol Mouse carry?
  250. New Tenderpaw!