{"title":"All Products","description":"\u003cdiv class=\"layoutArea\"\u003e\r\n\u003cp class=\"column\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003e\u003cspan style=\"font-weight: bold;\"\u003eC\u003c\/span\u003e\u003cspan style=\"font-weight: bold;\"\u003eREATING FIERY RPGS\u003cbr\u003e\u003c\/span\u003eWe are a collection of friends who run a small roleplaying game publishing company. We have been at this work for more than 20 years now and have published seven RPG systems and more supporting material for them than we can remember. In our two decades of work, we’ve won awards—Origin Awards, Golden Geeks and others—and earned the praise of the RPG community. We were once the young controversial firebrands, winning accolades and upending norms, now we are the Old Guard, grimly guiding neophytes toward a better future. \u003c\/span\u003e\u003c\/p\u003e\r\n\u003cdiv class=\"column\" style=\"text-align: left;\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003e \u003c\/span\u003e\u003c\/div\u003e\r\n\u003cdiv class=\"column\" style=\"text-align: left;\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eOur games are unlike any others out there. They may feel familiar in that they use fantasy tropes or historical analogues, but the systems underpinning our games challenge players to engage with RPGs differently than they would in Dungeons \u0026amp; Dragons, Apocalypse World, Blades in the Dark or any of their children. \u003c\/span\u003e\u003c\/div\u003e\r\n\u003cdiv class=\"column\" style=\"text-align: left;\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003e \u003c\/span\u003e\u003c\/div\u003e\r\n\u003cdiv class=\"column\" style=\"text-align: left;\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eBurning Wheel games are intense, thoughtful and deep. Taking a systems- first approach, we design them to be explored over many adventures and campaigns. Thus we invite you to step into our world and be set afire, the flames shall purify and change you! \u003c\/span\u003e\u003c\/div\u003e\r\n\u003cdiv class=\"column\" style=\"text-align: left;\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003e \u003c\/span\u003e\u003c\/div\u003e\r\n\u003c\/div\u003e\r\n\u003cp\u003e\u003cspan style=\"font-size: small; font-family: arial, helvetica, sans-serif; font-weight: bold;\"\u003eSYSTEM MATTERS\u003c\/span\u003e\u003c\/p\u003e\r\n\u003cp\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eWe believe that the system of any game you’re playing—strategy, CCG, board game—provides the experience for its players, and that this is especially true for roleplaying games. The system provides the framework of choices for the players, as well as the unplanned outcomes of the players’ actions, sets the stage to surprise and delight the players, creates incentives for behavior and sets the boundaries of fair play. \u003c\/span\u003e\u003c\/p\u003e\r\n\u003cp\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif; font-size: small;\"\u003eWe design our systems with two major fundaments in mind: first, to carry the load of running the game both for the player and game master; second, to break the player out of their everyday thinking and challenge them to invest in the life of their character through difficult decisions made over many sessions of play. \u003c\/span\u003e\u003c\/p\u003e\r\n\u003cp\u003e\u003cspan style=\"font-size: small; font-family: arial, helvetica, sans-serif; font-weight: bold;\"\u003eOUR GAMES\u003c\/span\u003e\u003c\/p\u003e\r\n\u003cp\u003e\u003cspan style=\"font-size: small; font-family: 'AGaramondPro';\"\u003e\u003cspan style=\"font-family: arial, helvetica, sans-serif;\"\u003eCurrently, we support three game lines: The Burning Wheel Fantasy Roleplaying System, Torchbearer Second Edition and Miseries \u0026amp; Misfortunes. We also publish our friends’ game, Dungeon World, and our roleplaying game, Mouse Guard, is published by our friends at BOOM\/ Archaia.\u003c\/span\u003e \u003c\/span\u003e\u003c\/p\u003e","products":[{"product_id":"burning-wheel-pinny-arcade-enamel-pin","title":"Burning Wheel Pinny Arcade Enamel Pin","description":"\u003cp\u003eThis is a Limited Edition Pinny Arcade Burning Wheel enamel pin. First available at PAX Unplugged 2017, we’re releasing a small batch to our fans who can’t make it to PAX. 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Won the ORIGINS AWARD FOR BEST RPG 2006 \u003cbr\u003e\u003cbr\u003e An epic science fiction roleplaying game based on Christopher Moeller’s critically acclaimed Iron Empires graphic novels, designed by award-winning game designer and author of the Burning Wheel, Luke Crane. \u003cbr\u003e\u003cbr\u003e BURNING EMPIRES uses the Burning Wheel system as its core and expands it to encompass the sweep of stories that decide the fate of worlds! In this game you will find mechanics for ingenious technology, subtle infiltration, fiery revolution, searing debate, blazing firefights and strategic warfare. \u003cbr\u003e\u003cbr\u003e The player characters are the protagonists in a story that will decide their own fate, the fate of their loved ones and friends and the fate of their very world. It is a trial of conviction and belief. 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You and your friends will explore a land of magic and danger in the roles of adventures searching for fame, gold, and glory.\u003c\/p\u003e\u003cp\u003e\u003cem\u003eDungeon World's\u003c\/em\u003e rules are easy to learn and always drive the action forward in unexpected ways. A missed roll is never a dead end - failure introduces new complexities and complications. 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They are the withering remains of a human civilization once immeasurably vast. Their dying has not been quiet. \u003cem\u003eSheva’s War\u003c\/em\u003e, the second in the series of Christopher Moeller’s acclaimed, masterfully painted \u003cem\u003eIron Empires\u003c\/em\u003e graphic novels, propels us further into a distant future, into a turbulent age of war, terror, and corruption. You will follow a beautiful, but hardened, soldier on her campaign to repel an alien menace, as she faces a bitter struggle against insuperable odds. This harcover graphic novel, along with \u003cem\u003eFaith Conquers\u003c\/em\u003e, is the inspiration for \u003cem\u003eBurning Empires\u003c\/em\u003e RPG.\u003c\/p\u003e","brand":"vendor-unknown","offers":[{"title":"Default Title","offer_id":45570201714874,"sku":"IESW","price":20.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0740\/8435\/2186\/files\/30_ShevasWar__12842.1690576042.1280.1280.jpg?v=1770530538"},{"product_id":"torchbearer-stone-dragon-mountain-adventure","title":"Torchbearer Stone Dragon Mountain Adventure","description":"\u003cp\u003eDeep inside the frozen Stone Dragon Mountain, an unearthly fire burns. It is stoked by generations of hatred for the local mountain dwellers, who try to forget their shameful history appeasing wrathful gods. Before the mountain erupts into violence and fire, a few ambitious explorers will have the opportunity to climb its frozen peaks, learn its secrets, and plunder its hoards. \u003cbr\u003eWill that be you brave adventurer? 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This book also contains Luke’s thoughts on and revisions of Burning Wheel over the past decade.\u003c\/p\u003e\u003c\/div\u003e\u003c\/div\u003e\u003cp\u003e\u003cem\u003eThe physical books come with free PDFs!\u003c\/em\u003e\u003c\/p\u003e","brand":"vendor-unknown","offers":[{"title":"Default Title","offer_id":45570214428858,"sku":"BW-GCA-BNDL","price":75.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0740\/8435\/2186\/files\/bw3bookbundle__42761.1700428277.1280.1280.png?v=1770530813"},{"product_id":"torchbearer-ghost-tower-pdf","title":"Torchbearer Ghost Tower PDF","description":"\u003cp\u003e\u003cspan style=\"background-color: #ffffff;\"\u003e\u003cem style=\"box-sizing: inherit; color: #1d1c1d; font-family: Slack-Lato, Slack-Fractions, appleLogo, sans-serif; font-size: 15px; font-variant-ligatures: common-ligatures; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-indent: 0px; text-transform: none; word-spacing: 0px; -webkit-text-stroke-width: 0px; white-space: normal; text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial; background-color: #ffffff;\" data-stringify-type=\"italic\"\u003e\u003cspan style=\"color: #1d1c1d; font-family: Slack-Lato, Slack-Fractions, appleLogo, sans-serif; font-size: 15px; font-style: normal; font-variant-ligatures: common-ligatures; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-indent: 0px; text-transform: none; word-spacing: 0px; -webkit-text-stroke-width: 0px; white-space: normal; text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial; display: inline !important; float: none;\"\u003eThe Ghost Tower of the Illmyr Fens is a scenario for 1st- or 2nd-level adventurers and higher. It is designed for three to four adventurers and a game master to complete in one or two sessions. You can drop it into your game whenever the adventurers venture out into the spooky wilds, especially near a swamp or marsh.\u003c\/span\u003e\u003c\/em\u003e\u003c\/span\u003e\u003c\/p\u003e\u003cp\u003e\u003cspan style=\"background-color: #ffffff;\"\u003e\u003cem style=\"box-sizing: inherit; color: #1d1c1d; font-family: Slack-Lato, Slack-Fractions, appleLogo, sans-serif; font-size: 15px; font-variant-ligatures: common-ligatures; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; text-align: left; text-indent: 0px; text-transform: none; word-spacing: 0px; -webkit-text-stroke-width: 0px; white-space: normal; text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial; background-color: #ffffff;\" data-stringify-type=\"italic\"\u003eOn a blustery autumn night, a tower burning with aetherial flame appears atop a desolate tor in the depths of the Illmyr Fens. The cursed place, one of the three legendary ghost towers of the Gottmark, was reputedly the lair of Merofled the Red Barun, a Gott aristocrat and necromancer. The memory of the horrors inflicted by the Red Barun causes folk for miles around to make the sign to avert evil when they chance to look in the direction of the fens. The tower appears in the mortal realm for but one night a year, and the stories claim great treasure, both mundane and magical, lies hidden within. The folk who live nearby know better than to chance that evil place. On the night it appears, they secure themselves indoors and beseech the ancestors and immortals to shield them from evil. Will you cower with them and wait out the night? 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A complete game, it adds lifepaths, skills, social combat and the eternal search for truth to the foundation begun by Basic Edition \u003cem\u003eDungeons \u0026amp; Dragons\u003c\/em\u003e.\u003c\/p\u003e\u003cp\u003e1648. Paris, France. The endless War of the Counter-Reformation lumbers through another bitter winter in the shattered remains of the Holy Roman Empire. The armies of the Spanish Hapsburgs encircle the kingdom of France to the south, east and north. The king is dead but the Boy King is not yet of age. Queen Anne and her able prime minister, Cardinal Mazarin, do all in their power to keep France alive, but the specter of raising more taxes and selling more offices to fund this generational war has Parlement wagging their beards, and the \u003cem\u003emenu peuple\u003c\/em\u003e threatening to revolt. Thus the ancient capital convulses with frustration and fury once more.\u003c\/p\u003e\u003cp\u003eYou step into this world poor, untested but ready to make your mark. 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