The Gate of Horn
From Burning Wiki
The Gate of Horn is the first of four dangerous and powerful spells that legend holds are inscribed upon the mythical Yellow Ostrakon of the Oneiroi, sometimes known as the Oneiric Ostrakon. The legends say the Ostrakon, rumored to be held by the secretive wizards of the Sodality of Hypnos, consists of an impossibly large, spiraling ram's horn inlaid with ivory, intricately carved with strange and unsettling glyphs. A sorcerer that can decipher the occulted orphic language in which it is written may begin to study the forbidden Oneiric Lore, the magic of dreams.
The lore claims the Oneiric Ostrakon contains four dangerous and powerful spells: The Gate of Horn, The Gate of Ivory, The Ebon Bed of Morpheus, and The Veridical Gates of Horn and Ivory. It is said the wizards of the Sodality of Hypnos claim that the spells are mere shadows of artifacts of the same names, whose powers they tap.
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The Spell
The Gate of Horn Ob: 3 + Target's Will 30 Actions This first spell in the Oneiric Lore teaches the Dream Wizard to reach out with his senses (including mystical senses like those granted by The Sense) to touch the dreams of sleepers. A wizard who meets the Obstacle of the spell may observe the dreams of his target from afar, though he may not affect those dreams in any way. This incantation increases the dice available for Aura Reading. Increase Aura Reading dice by one for each success over the spell's Obstacle.
Origin: Sight Area of Effect: Single Target Element: Anima Impetus: Influence Duration: Sustained Resource Points: 16
Distillation Record
Raw Facets
- Element: Anima (Ob 5, 5 Actions)
- Impetus: Influence (Ob 3, 4 Actions)
- Origin: Sight (Ob 4, 4 Actions)
- Duration: Sustained (Ob 2, 2 Actions)
Area of Effect: Single Target (Ob 1, 2 Actions)
First Distillation
- Anima (Ob 5, 5 Actions)
- Influence-Single Target (Ob 2, 3 Actions)
- Sight (Ob 4, 4 Actions)
- Sustained (Ob 2, 2 Actions)
Second Distillation
- Anima (Ob 5, 5 Actions)
- Influence-Single Target (Ob 2, 3 Actions)
- Sight-Sustained (Ob 3, 3 Actions)
Finalization
Ob 5 + Target's Will^, 6 Actions
Sigils
- Cap = Ob 4 + Target's Will, 6 Actions
- Extension = Ob 3 + Target's Will, 30 Actions