Star Wars Lifepaths

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Galactic Core

The Capital World and a select few key planets form the Galactic Core, home to the bulk of interplanetary commerce, government, and the higher arts. Of course, money attracts a darker element, as well. For all intents and purposes, this replaces the City Dweller setting. Any leads to City Dweller may instead lead to the Galactic Gore.

Acceptable lifepaths from the BW City Dweller setting: Courier, Coin Clipper, Pickpocket, Street Thug, Criminal, Confidence Man, Barkeep, Student, Urchin, Beggar, Hospital Warden, Gaol Warden, Clerk, Shopkeeper, Sculptor, Painter, Composer, Dramaturge, Performer, Scholar, City Guard (Police Officer), Sergeant-at-Arms (Police Sergeant), Guard Captain (Police Chief), Plumber, Apprentice Artisan, Artisan, Accountant, Advocate, Doctor, Physician, Banker, Jeweler, Moneylender, Merchant, Judge, Municipal Minister, Magnate, Ganymede, City Wife

Lifepath Time Res Stat Leads
Born in the Galactic Core 12 yrs 15 - Galactic Fringe, Space, Jedi Academy, Government
Skills: 4 pts: General; 3 pts: Literacy, Galactic History
Traits: -
Junior Executive1 10 yrs 20 +1 M Galactic Fringe, Outer Galaxy, Government
Skills:6 pts: Bureaucracy, Soothing Platitudes, Corporate-wise, Meeting-wise, Intimidation, Falsehood
Traits: 2 pts: Annoying, Unctuous, Scheming
Senior Executive2 15 yrs 45 +1 M Galactic Fringe, Government, Space
Skills: 7 pts: Administration, Economics, Command, Persuasion, Rhetoric, Logistics
Traits: 2 pts: No Sense of Humor, Stubborn, Out of Touch
Scientist3 12 yrs 15 +2 M Galactic Fringe, Government, Military
Skills: 8 pts: Science, Bureaucracy, Scientist-wise, University-wise, Scientific Jargon, Composition
Traits: 1 pt: Bookworm, Prematurely Gray, Disheveled, Quick Study
Engineer 10 yrs 20 +1 M Galactic Fringe, Outer Galaxy, Military
Skills: 9 pts: Engineering, Geometry Training, Architect, Bureaucracy, Metal-wise, Plastics-wise, Jargon, Plumbing, Strategy Games
Traits: 2 pts: Meticulous, Rainman
Major Celebrity4 8 yrs 50 +1 M/P Galactic Fringe, Government
Skills: 7 pts: Etiquette, Drinking, Inconspicuous, Meditation, Philosophy, Foreign Languages, Seduction, Soothing Platitudes
Traits: 2 pts: Dramatic, Attends all the Best Parties, Charming, Inspirational, Jaded

GALACTIC CORE NOTES

1: Requires Clerk or Accountant
2: Requires Junior Executive, Major Celebrity, or Minor Celebrity
3: Requires Student or Tinkerer
4: Requires either Minor Celebrity or one of Minor Celebrity's required lifepaths and one of these traits: Beautiful, Handsome, Drop Dead Gorgeous, or Lucky


Outer Galaxy Setting

Most citizens live on established planets outside the Galactic Core, known as the Outer Galaxy. For all intents and purposes, this replaces the Villager setting. Any leads to the Villager setting may instead lead to the Outer Galaxy setting.

Acceptable lifepaths from the BW Villager setting: Kid, Idiot, Pilgrim, Conscript, Runner, Shopkeeper, Clerk, Laborer, Taskmaster, Serving Wench, Hosteller, Village Guard (Police Officer), Village Sergeant (Police Sergeant), Corrupt Sergeant, Apprentice, Journeyman, Master Craftsman, Vintner, Mining Engineer, Town Official, Merchant, Village Wife

Acceptable lifepaths from the BW City Dweller setting: Courier, Student, Tinkerer, Performer, Plumber, Apprentice Artisan, Advocate, Doctor, Moneylender

Acceptable lifepaths from the Jihad Villager setting: Repairman, Fabricator

Lifepath Time Res Stat Leads
Born in the Outer Galaxy 10 yrs 6 - Galactic Fringe, Space, Jedi Academy
Skills: 3 pts: General; 2 pts: Literacy, Galactic History
Traits: 2 pts
Farm Owner 8 yrs 20 +1 M Galactic Fringe, Galactic Core, Military
Skills:5 pts: Farming, Estate Management, Worker-wise, Crop-wise
Traits: 2 pts: Patient, Familiar Face
Nerf Herder 8 yrs 20 +1 P Galactic Fringe, Galactic Core, Space
Skills: 5 pts: Nerf Husbandry, Nerf-wise, Feed-wise, Ugly Truth
Traits: 2 pts: Scruffy, Irritable
Journalist3 6 yrs 10 +1 M Galactic Fringe, Government, Galactic Core
Skills: 6 pts: Composition, Bureaucracy, Streetwise, Soothing Platitudes, Ugly Truth, Rhetoric
Traits: 2 pts: Prone to Exaggeration, Drunk, Jaded
Commercial Pilot 6 yrs 15 +1 M/P Galactic Fringe, Galactic Core, Military
Skills: 6 pts: Pilot, Ship Management, Cargo-wise, Passenger-wise, Sensorium, Shuttle-wise
Traits: 1 pt: -
Minor Celebrity1 4 yrs 20 - Galactic Fringe, Galactic Core, Government
Skills: 6 pts: Conspicuous, Fashion-wise, Party-wise, Oratory, Seduction, Falsehood
Traits: 2 pts: Charismatic, Tall-tale Teller, Pickled

OUTER GALAXY NOTES

1: Requires Journalist, Performer, Village Wife, Tinkerer, Advocate, Racer, Gambler, Dancing Girl, Outlaw, or Itinerant Performer.


Galactic Fringe Setting

On the outermost edges of the galaxy live the people most galactic citizens don't give a second thought to - the poorest of people and the lowliest of scum. For all intents and purposes, this replaces both the Peasant and Outcast settings. Any leads to those settings instead may lead to the Galactic Fringe.

Acceptable lifepaths from the BW Peasant setting: Head of Household, Lazy Stayabout, Conscript, Peasant Pilgrim, Hunter, Elder, Country Wife

Acceptable lifepaths from the BW Outcast setting: Blackmailer, Kidnapper, Pillager, Vagrant, Cripple, Deranged, Outlaw, Fence, Ratcatcher, Beggar, Urchin, Prostitute, Whoremonger, Itinerant Performer, Insurrectionist, Poisoner, Thug, Desperate Killer, Bandit, Smuggler, Freebooter, Cultist, Thinker

Lifepath Time Res Stat Leads
Born on the Fringe 10 yrs 5 - Servitude, Galactic Soldier, Jedi Academy,
Skills: 3 pts: General; 1pt: Literacy, Galactic History
Traits: 2 pts
Moisture Farmer 6 yrs 10 +1 P Galactic Soldier, Outer Galaxy
Skills:8 pts: Water-wise, Farming, Repair, Droid-wise, Cooking, Speeder Piloting, Womprat-wise
Traits: 1 pt: Whiny, Grubby
Junker 5 yrs 10 +1 M Galactic Soldier, Outer Galaxy, Space
Skills: 5 pts: Junk-wise, Scavenging, Haggling, Repair, Falsehood
Traits: 2 pts: Atravieso, Odd, Entropic
Racer 4 yrs 15 +1 P Space, Galactic Soldier, Outer Galaxy, Galactic Core
Skills: 6 pts: Jury-rigging, Pod-racer-wise, Speeder-wise, Pod-racer Piloting, Speeder Piloting, Power-converter-wise
Traits: 2 pts: Gloryhound, Lucky
Gambler 4 yrs 3 - Servitude, Galactic Core
Skills: 4 pts: Games-wise, Gambling, Falsehood, Soothing Platitudes
Traits: 2 pts: Unlucky, Superstitious
Cantina Owner 6 yrs 10 +1 M/P Outer Galaxy
Skills: 5 pts: Ugly Truth, Drunk-wise, Smuggler-wise, Gossip-wise, Brawling
Traits: 1 pt: Bitter, Pickled, Louis Wu
Dancing Girl 3 yrs 5 +1 P Outer Galaxy, Servitude
Skills: 4 pts: Gentleman-wise, Dancing, Tip-wise, Seduction
Traits: 2 pts: Lithe, Thick-skinned, Charming, Graceful
Traveling Salesman 5 yrs 10 +1 M Outer Galaxy, Galactic Core, Servitude
Skills: 6 pts: Sucker-wise, Haggling, Persuasion, Inconspicuous, Conspicuous, Falsehood
Traits: 2 pt: Blank Stare, Glib, Eidetic Memory
Prospector 7 yrs 15 +1 P Outer Galaxy, Servitude
Skills: 5 pts: Ore-wise, Mining, Inconspicuous, Falsehood, Haggling
Traits: 1 pt: Paranoid Ear, Scheming
Mad Scientist1 6 yrs 8 +1 M Space, Servitude
Skills: 6 pts: Weird Science, Oratory, Ugly Truth, Philosophy, Magnet-wise, Lever-wise
Traits: 1 pt: The Fools Laughed At Me!, Overbearing Loony
Trained by a Great Master2 10 yrs 25 +1 M, P Jedi Academy, Military, Government
Skills: 12 pts: Meditation, Lightsaber, Form Training, Survival, Observation, Inconspicuous, Force-wise, Stealthy, Falsehood
Traits: 2 pt: Force Sensitive, Outsider, Secretive

GALACTIC FRINGE NOTES

1: Requires Scientist.
2: May not have taken any previous Jedi Academy LPs.



Jedi Academy Sub-Setting

Lifepath Time Res Stat Leads
Youngling1 6 yrs 5 +1 M Any except Clone
Skills: 8 pts: Meditation, Doctrine, Jedi History, Jedi Order-wise, Literacy, Lightsaber, Form I Training
Traits: 1 pt: Force Sensitive, Devoted
Jedi Service Corps2 4 yrs 10 +1 M Galactic Fringe, Outer Galaxy, Space
Skills: 4 pts: Mechanical Ops, Computer Ops, Droid Ops, Agriculture, Medicine, Cartography, Astronomy, Engineering, Etiquette
Traits: 2 pt: Not Good Enough
Padawan3 4 yrs 10 +1 M, P Any except Clone
Skills: 8 pts: Lightsaber, Form Training*, Doctrine, Etiquette, Force-wise, Jedi-wise
Traits: 2 pts: Obedient, Naive, Driven, Impatient
* Note: The Padawan may only learn one Form Training which is that of his Master's.
Jedi Knight4 5 yrs 25 +1 M, P Galactic Fringe, Government, Military
Skills: 12 pts: Form Training (any), Lightsaber, Piloting, Gunnery, Persuasion, Etiquette, Observation, Republic-wise
Traits: 2 pt: Sworn to the Order, Cool Headed, Trustworthy, Truthful
Jedi Master5 10 yrs 30 +1 M, P Galactic Fringe, Government, Military
Skills: 10 pts: Oratory, Rhetoric, Force-wise, Galactic History, Obscure History, Jedi Law, Form training (any*), Instruction
Traits: 2 pts: Master, Fearless, Poised, Stoic, Charismatic, Graceful
* Note: May take multiple Forms.
Jedi Council Member6 10 yrs 30 +1 M Galactic Fringe, Government, Military
Skills: 8 pts: Administration, Ancient History, Ancient Languages, Symbology, Sith-wise, Planet-wise, Culture-wise, Jedi Council-wise
Traits: 1 pt: Respected, Patient

JEDI ACADEMY NOTES

1: Must be taken as second lifepath, and may only be taken once.
2: Requires Youngling
3: Requirements: Youngling or Trained by a Great Master. Padawan may only be taken once.
4: Requires the Force Sensitive trait, and either Padawan or Trained by a Great Master LPs.
5: Requires Jedi Knight.
6: Requires Jedi Master

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