Sorcery Charts
From Burning Wiki
I hope these help you make your spell casting fun and rewarding.
Contents |
Definitions
- Abstracted
- Spell that is created or modified using the spell abstraction rules
- Area of Effect (facet)
- Caster, Single Target, Presence, Natural Effect, Measured Area
- Duration (facet)
- Instantaneous, Continuing/Sustained, Elapsed Time, Permanent
- Element (facet)
- Sphere of the world affected by the spell
- Facets, Spell
- Element, Impetus, Origin, Duration, Area of Effect
- Impetus (facet)
- How a spell's element is affected
- Natural Effect
- Area effect governed by natural forces unleashed by spell
- Origin (facet)
- Personal, Presence, Sight
- Presence
- Paces equal to Will of caster
Spell Casting Flow Outline
What every sorceror should know before casting spells:
- Recovery time (time to recover one die of lost Forte due to Tax): 10 - Health in hours
- Sustainable spell slots: Will - 1
- Base damage done (I-M-S ratings) by destroy impetus spells (p. 213)
- Preliminaries
- Declare intent
- Declare spell being cast
- Adjust Area of Effect; modify spell obstacle.
- Add or modify other spell facets (adds to Ob and casting time; spell now becomes abstracted)
- Roll Sorcery + Will dice vs. spell obstacle (open-ended!)
- While casting...
- Watch for spell interruption (p. 219)
- May hold spell (Coup de Magie, p. 221)
- Apply effects
- Tax effects
- Forte test vs (original, not modified) spell obstacle
- On failure, lower Forte temporarily by amount roll missed
- If Forte goes to zero, unconsciousness results
- If Forte goes below zero, take a wound equal to (the spell obstacle x points below zero) (p. 211)
- Health test--roll for each die of Forte lost to Tax
- For each success (no obstacle) knock one hour off recovery time (minimum one hour)
- On failure, lower Forte temporarily by amount roll missed
- Casting patiently improves Tax roll (p. 220)
- Casting hastily raises Tax obstacle (p. 221)
- For sustained spells, retest every (Forte - spell obstacle) hours
- Forte test vs (original, not modified) spell obstacle
- Spell effects
- Apply counterspell effects (p. 225)
- Allocate successes to:
- If "^" on spell, increase effects (based on spell description)
- If Elapsed Time spell, increase duration (each increment of duration takes one success).
- Add Power to damage effects for Destroy impetus spells
- For Natural Effects, see p. 214
- Natural Effects and Control impetus act as Throw Opponent martial arts maneuver (p. 215)
- Destroy impetus does damage (p. 213)
- Tax effects
Spell Casting Modifiers
- See the page on general rolls for more modifiers, with these exceptions/modifications:
- Artha feats: Deeds only double Will or Sorcery exponent
- Use carefully rules below, not the normal ones
- FoRKs not generally allowed
- Helping is "frowned upon"
- Per increment Area of effect increased: +1 Ob
- Carefully: Per 2x applied to casting time, +1D (casting time = base time * bonus die * 2)
- Hastily: Per -1 action to cast: +1 Ob
Failed Casting
p. 217
- Harmless Dissipation
- No harmful effects
- Garbled Transmission
- Spell misfires. Use Wheel of Magic to determine effect (p. 218).
- Unwanted Summoning
- Something nasty appears (see Magic Burner, summoning chapter beta, p. 26)
Sustaining Spells
May Nots
- Panic (fail Steel test)
- Be hurt
- Fall down hard
- Fail a Tax test (for a subsequent spell)
- Lose an Eldrich Shield
- Fall asleep/lose consciousness
Mays
- Fight
- Change position
- Jump
- Talk/argue
- Cast spells
- Study
Notes
- Each sustained spell reduces Will tests by 1D.
- Abstracted spells may be reinforced by adding additional dice of Will.
- Being distracted (May Not occurs) requires Will test at base spell Ob.
Charts and Things
| Element or Impetus | Ob | Actions | RP | Notes |
|---|---|---|---|---|
| Air | 2 | 4 | 10 | |
| Anima | * | 5 | 12 | |
| Arcana | 4 | 10 | 8 | |
| Earth | 1 | 6 | 8 | |
| Fire | 2 | 5 | 10 | |
| Heaven | 3 | 8 | 10 | |
| Water | 2 | 3 | 9 | |
| White | 4 | 3 | 9 | Includes lightning, electricity. |
| Control | 5 | 16 | 5 | Change shape or move. |
| Create | 6 | 32 | 6 | |
| Destroy | 2 | 2 | 3 | Use magical effect as a weapon (Destroy with) or eradicate the element directly (Destroy to). |
| Enhance | 4 | 12 | 4 | |
| Influence | 3 | 4 | 3 | Change color, temperature, direction. |
| Tax | 1 | 1 | 2 | Drain with or to an element. |
| Transmute | 4** | 20 | 7 | Change an element into another. |
| *Uses target stat of the spell target. **Add obstacle to target facet. | ||||
Limitations
- no Create Anima spells