Inferno

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The Spell

Inferno Ob: 6^ 500 Actions

A column of flame descends from the heavens and leaves destruction in its wake. Assume it deals damage once every three seconds. This is one volley in Fight! or several times a volley in Range and Cover. Outside of those mechanics, use the Rate of Movement mechanics on page 239 of the Burning Wheel to determine how quickly someone flees the area of effect and therefore how often damage must be resisted. Damage is as Rain of Fire on page 237 of the Magic Burner. Spend additional successes on DoF, VA, increased duration, increased area of effect, or any combination thereof.

Based on the Dragon Age: Origins spell of the same name.

Power VA Weapon Length Range Dice
Will +2 5 Longest 7D
Origin: Sight Area of Effect: 10s of Paces
Element: Fire/Air Impetus: Destroy
Duration: Minutes Resource Points: 24

Distillation Record

Raw Facets

  • Element: Fire (Ob 2, Actions 5)
  • Element: Air (Ob 2, Actions 4)
  • Impetus: Destroy (Ob 2, Actions 2)
  • Origin: Sight (Ob 4, Actions 4)
  • Duration: Elapsed Time, Minutes (Ob 3, Actions 8)
  • Area of Effect: Measured Area, 10s of Paces (Ob 4, Actions 6)

First Distillation

  • Fire-Destroy (Ob 2, Actions 3.5)
  • Sight (Ob 4, Actions 4)
  • Elapsed Time (Ob 3, Actions 8)
  • Measured Area (Ob 4, Actions 6)
  • Air (Ob 2, Actions 4)

Second Distillation

  • Fire-Destroy (Ob 2, Actions 3.5)
  • Sight-Elapsed Time (Ob 3.5, Actions 6)
  • Measured Area (Ob 2, Actions 4)
  • Air (Ob 2, Actions 4)

Finalization

Ob 6, 10 Actions

Sigils

Majoris: +1 Ob, X10 Actions. Damage over time effects. Ob 7, Actions 100

Extension: Ob 6, 500 Actions

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