Frosted Weapons
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The Spell
Frosted Weapons Ob: 2^ 8 Actions The spellbearer gathered his companions in a loose circle and chanted for a few moments. When he finished, he instructed them to draw their weapons; much to their astonishment, the edges of each were imbued with razor-sharp ice. Only melee weapons within the presence of the caster at the time of casting are affected and the weapons must remain within the caster's presence to gain the benefits of the spell; when the wielder wanders too far, the icy edges melt instantly. However, as long as the caster is maintaining the spell, when the weapon is once again brought into the presence of the caster the ice reappears. Meeting the casting obstacle provides +1 VA to the weapon. The caster may use 2 additional successes to add an additional +1 VA.
There is no formal limit on the amount of weapons that may be affected, however sustaining the spell on weapons numbering greater than caster's Will adds a maintenance burden. For each additional weapon, add 1 to the obstacle for purposes of Sustaining or Reinforcing. For instance, if a Sorcerer with Will 4 is enchanting 6 weapons, it is still an Ob 2 spell, but must be maintained as though it were Ob 4. Keep in mind that all melee weapons in the presence of the caster are affected, whether you want them to be or not.
Based on the Dragon Age: Origins spell Frost Weapons.
Origin: Personal Area of Effect: Presence Element: Water/Earth Impetus: Enhance Duration: Sustained Resource Points: 8
Distillation Record
Raw Facets
- Element: Water (Ob 2, Actions 3)
- Element: Earth (Ob 1, Actions 6)
- Impetus: Enhance (Ob 4, Actions 12)
- Origin: Personal (Ob 0, Actions 1)
- Duration: Sustained (Ob 2, Actions 2)
- Area of Effect: Presence (Ob 2, Actions 3)
First Distillation
- Earth-Enhance (Ob 2.5, Actions 9)
- Water (Ob 2, Actions 3)
- Sustained (Ob 2, Actions 2)
- Presence (Ob 2, Actions 4)
- Earth (Ob 1, Actions 6)
Second Distillation
- Earth-Enhance (Ob 2.5, Actions 9)
- Personal-Presence (Ob 1, Actions 2)
- Sustained (Ob 2, Actions 2)
- Water (Ob 2, Actions 3)
Finalization
Ob 4, 8 Actions
Sigils
Minoris: Spell only affects a number of melee weapons equal to caster's Will without penalty. Ob 3, 10 Actions
Minoris: Successes above the Ob count, but must be used in multiples of 2. Ob 2, 10 Actions