Burning Europe Lifepaths

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Burning Europe

These lifepaths were designed with Jason Roberts (of FVLMINATA fame) for a project that never went forward. They were destined for a military/political/supernatural setting for 1790s-1830s Europe.

They are unformatted and unfinished. Please feel free to format the LPs if you have spare time. What's more, if you are an armchair historian and a fan, feel free to develop the lifepaths as they stand.

Born…

Lifepath Time Res Stat Leads
Born Underclass 7 yrs 2 Peasant, Servitude, Sea, Religious
Skills: 2 pts: General
Traits: 2 pts
Born Peasant 8 yrs 3 Rural, Soldier
Skills: 4 pts: General
Traits: 1 pts: Dumb as a Brick
Born Bourgeoise 8 yrs 7 Town, City, Navy, Religious
Skills: 5 pts: General
Traits: 1 pts
Born Aristocrat 10 yrs 10 Aristocratic, Religious, Soldier
Skills: 2 pts: Etiquette, Noble-wise; 3 pts: General
Traits: 1 pts: Noble Blood, Above Work

Rural Setting

Lifepath Time Res Stat Leads
Farmer 8 yrs 5 +1P Villager, Soldier, Servitude
Skills: 8 pts: Farm, Mend, Husbandry, Weave, Cook, Sew, Firebuilding, Sing
Traits: 1 pts: Hoarding
Head of the Household1 15 yrs 10 +1M Villager, Soldier
Skills: 10 pts: Haggling, Mending, Farming, Husbandry, Cook, Carpentry, Hunting
Traits: 2 pts: Walking Almanac
Midwife2 10 yrs 10 +1M Villager, Outcast
Skills: 10 pts: Ills and Ails, Herbalism, Soothing, Child-Birth†, Omens (as Astrology)
Traits: 2 pts: Superstitious
Peddler 5 yrs 10 +1M Villager, Serv., City-Dweller, Outcast
Skills: 7 pts: Mend, Sing, Haggle, Candlemaker, Persuasion, Inconspicuous, Falsehood
Traits: 2 pts: -
Miller 7 yrs 15 - Villager
Skills: 5 pts: Miller, Brewer, Mend, Carpenter
Traits: 1 pts: -
Itinerant Priest3 6 yrs 8 +1M Villager, City-Dweller, Outcast
Skills: 7 pts: Oratory, Suasion, Candlemaker, Ride, Read, Scribe, Doctrine
Traits: 2 pts: -
Hermit4 15 yrs 3 +1M City-Dweller, Villager, Outcast
Skills: 3 pts: Astrology, Ancient/Obscure History
Traits: 2 pts: -
Fishman 6 yrs 5 +1P Villager, Seafaring, Outcast
Skills: 6 pts: Fishing, Seamanship, Mend, Cook, Boatbuilding
Traits: 1 pts: Superstitious
Shepard 4 yrs 3 +1P Villager, Outcast
Skills: 4 pts: Husbandry, Sing, Climb
Traits: 1 pts: Cry-Wolf
Woodcutter 5 yrs 3 +1P Outcast, Villager,
Skills: 5 pts: Firebuilding, Mend, Foraging, Orienteering, Treewise, Tree-cutting
Traits: 1 pts:
Requirements/Prerequiste:
Hunter 5 yrs 3 +1M/P Outcast, Villager, Soldier
Skills: 7 pts: Hunting, Tracking, Stealthy, Cook, Orienteering, Skinning, Riflery
Traits: 1 pts:
Requirements/Prerequiste:
Trapper 5 yrs 6 +1M/P Outcast, Villager, Soldier
Skills: 6 pts: Trapper, Stealthy, Tracking, Cooking, Haggling, Taxidermy
Traits: 1 pts:
Requirements/Prerequiste:
Elder 15 yrs 5 +1M Outcast, Villager
Skills: 6 pts: Observation, Persuasion, Ugly Truth, Peasant-wise, Local History
Traits: 2 pts: Crotchety
Requirements/Prerequiste: lifepath/setting/trait
Pilgrim 4 yrs 3 - Outcast, Servitude, Villager
Skills: 2 pts: Foraging
Traits: 1 pts: Waiting, Marching, Running Away
Requirements/Prerequiste: lifepath/setting/trait
Country Wife 10 yrs 5+* +1M,P Religious
Skills: 2 pts: Child-rearing† (Training), Cooking
Traits: 1 pts:
Requirements/Prerequiste: *Player may choose husband’s lifepath from the Peasant setting. Wife may take half husband’s skill points and any of his leads. She also earns 50% of husband’s Resources
Landlord xxx yrs x xxx Religious
Skills: x pts:
Traits: x pts:
Requirements/Prerequiste: lifepath/setting/trait
Cotter xxx yrs x xxx Religious
Skills: x pts:
Traits: x pts:
Requirements/Prerequiste: lifepath/setting/trait

SETTING NAME NOTES:
1: Requires Farmer, Miller, Hunter, Wife, or Midwife.
2: Requires Lady, Young Lady, Court Doctor, Head‑of‑Household, Physician, Doctor or any Wife lifepath.
3: Requires Acolyte.
4: Requires Elder, Head of Household or any Outcast.

Underclass

Lifepath Time Res Stat Leads
Urchin 4 yrs 3 Peasant, Soldier
Skills: 3 pts: Persuasion, Falsehood, Haggling, Soothing Platitudes, Pick the Pocket,
Traits: 2 pts: Addicted, Tolerant
Prostitute 5 yrs 6 Peasant, Villager, City, Servitude
Skills: 2 pts: Intimidation, Haggling
Traits: 1 pts: Tolerant
Whoremonger 6 yrs 11 Villager, City-dweller
Skills: 3 pts: Persuasion, Falsehood, Haggling, Soothing Platitudes
Traits: 1 pts:
Itinerant Performer 3 yrs 3 Peasant, Villager, City, Soldier
Skills: 4 pts: Cooking, Sewing, Theatrics, Sleight of Hand, Haggling, Mending,
Traits: 2 pts: Broken-man
Beggar 3 yrs 5 Peasant, Soldier
Skills: 3 pts: Inconspicuous, Conspicuous, Streetwise, The Story*
Traits: 2 pts:
Ditch Digger 4 yrs 3 Soldier, Outcast
Skills: 2 pts: Back-breaking Labor*, Blisters*, Sing
Traits: 2 pts:
Servant 5 yrs 6 Outcast, Crew, City, Court
Skills: 2 pts: Soothing Platitudes, Mind Numbing‑Work*
Traits: 2 pts: Obsequious*
Slave Laborer 6 yrs 5 Outcast, Infantry, Crew
Skills: 2 pts: Farm, Mend, Sing, Hope*
Traits: 2 pts:
Captive of War 4 yrs 3 Outcast, Infantry, Crew, City
Skills: 1 pts: Claustrophobia*, Resigned to Fate*
Traits: 1 pts:
Bondsman 7 yrs 6 Peasant, Soldier, Outcast
Skills: 1 pts:
Traits: 1 pts: Lucky*


Other proposed lifepaths (no details yet): Migrant Labor, Factory Labor, Sentenced, Criminal, Butler, Footman, Boxer, Acrobat, Prostitute, Jockey, Actress, Beggar King, Matchstick Girl, Cripple

Townsfolk Setting

Lifepath Time Res Stat Leads
Trader1 7 yrs 20 +1M City-Dweller, Seafaring, Outcast
Skills: 4 pts: Accounting, Persuasion, Falsehood
Traits: 1 pts: Deal-Maker
Clerk 4 yrs 8 - City-Dweller, Soldier, Outcast
Skills: 3 pts: Persuasion, Bureaucracy, Etiquette
Traits: 1 pts: -
Town Official 5 yrs 25 +1M City-Dweller, Soldier, Outcast
Skills: 8 pts: Law, Persuasion, Etiquette, Interrogation, Forgery, Falsehood
Traits: - pts: -
Shopkeeper 5 yrs 15 - City-Dweller, Peasant
Skills: 4 pts: Haggling, Accounting, Observation†
Traits: - pts: -
Apprentice 7 yrs 6 +1P City-Dweller, Peasant, Soldier, Seafaring
Skills: 4 pts: Blacksmith, Carpenter, Tanner, Potter, Cooper, Mending, Blacksmith, Carpenter, Tanner, Potter, Cooper, Whitesmith
Traits: 2 pts: -
Journeyman2 5 yrs 15 +1P City-Dweller, Peasant, Soldier, Seafaring
Skills: 5 pts: Haggling, Mending, Blacksmith, Carpenter, Tanner, Potter, Cooper
Traits: 1 pts: -
Master Craftsman3 10 yrs 30 +1M, +1P Lead 1, Lead 2
Skills: 2 pts: As Journeyman; 3pts: General
Traits: - pts: -
Merchant Seaman 5 yrs 5 +1P Soldier, City, Serv. Peasant, Seafaring
Skills: 5 pts: Seamanship, Brawl, Mend, Sing
Traits: 1 pts: Superstitious
Deacon 7 yrs 10 +1M Peasant, City, Religious, Serv., Outcast
Skills: 2 pts: Doctrine, Bureaucracy, Read, Scribe
Traits: 3 pts: ?
Priest4 8 yrs 15 +1M City-Dweller, Religious, Outcast
Skills: 6 pts: Oratory, Suasion, Doctrine, Symbology
Traits: 1 pts: ?
Bishop xxx yrs xx +xM, +xP Lead 1, Lead 2
Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6
Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6
* Note: Lifepath specific Skill/Trait notes go here.
Laborer 4 yrs 3 +1P Soldier, Servitude, Peasant, Outcast
Skills: 1 pts: ?
Traits: 2 pts: Mind-Numbing Work
Impressman xxx yrs xx +xM, +xP Lead 1, Lead 2
Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6
Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6
* Note: Lifepath specific Skill/Trait notes go here.
Press Ganger xxx yrs xx +xM, +xP Lead 1, Lead 2
Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6
Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6
* Note: Lifepath specific Skill/Trait notes go here.
Task Master 6 yrs 15 - City-Dweller, Soldier, Outcast
Skills: 5 pts: Intimidation, Brawl, Sing, Command
Traits: 1 pts: Barking, Bawling
Guard 3 yrs 6 +1P Soldier, City-Dweller, Peasant, "Servitude
Skills: 3 pts: Musket, Bayonet Drill, Intimidation, Brawling
Traits: - pts: Graft
Sergeant 5 yrs 8 +1P Soldier, Servitude, Noble Court
Skills: 5 pts: Command, Intimidation, Field Dressing, Half-Pike, Cudgel
Traits: 1 pts: Graft
Tailor 5 yrs 12 +1P City-Dweller, Peasent
Skills: 4 pts: Sew, Weave, Embroidery
Traits: 1 pts: Frippery
Tax Collector 5 yrs 15 +1M City-Dweller, Peasant, Outcast
Skills: 4 pts: Intimidation, Accounting, Haggling, Persuasion
Traits: 1 pts: Hard-Hearted
Runner 4 yrs 5 +1P City-Dweller, Peasant, Soldier
Skills: 3 pts: Streetwise, Inconspicuous
Traits: 1 pts: -
Pilgram 2 yrs 3 - Religious, Servitude, Villager
Skills: 4 pts: Doctrine
Traits: 2 pts: Road-weary, Alms-taker
Cloth-Dryer5 5 yrs 15 +1M City-Dweller, Peasant
Skills: 4 pts: Cloth Dyeing, Accounting, Haggling
Traits: - pts: -
Groomsman 4 yrs 5 +1P Peasant, City-Dweller, Soldier
Skills: 4 pts: Animal Husbandry, Ride, Mend, Horse-wise, Road-wise
Traits: 1 pts: -
Vinter6 10 yrs 25 +1M Noble Court, Villager, Peasant
Skills: 4 pts: Wine-making, Wine-tasting, Estate Management
Traits: 1 pts: -
Peddler 5 yrs 10 +1M Peasant, Serv., City, Outcast
Skills: 7 pts: Mend, Sing, Haggle, Candlemaker, Persuasion, Inconspicuous, Falsehood
Traits: 3 pts:
Coachman 5 yrs 8 - Rural, City-Dweller, Soldier
Skills: 4 pts: Coach Driving, Animal Husbandry, Road-wise, Streetwise, Coach-wise
Traits: 1 pts: -
Coalman 4 yrs 6 - Rural, City-Dweller, Soldier
Skills: ? pts: Coal-wise, Hauling
Traits: 1 pts: Wheezing, Sooty
Waterboy xxx yrs xx +xM, +xP Lead 1, Lead 2
Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6
Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6
Porter xxx yrs xx +xM, +xP Lead 1, Lead 2
Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6
Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6
Vendor xxx yrs xx +xM, +xP Lead 1, Lead 2
Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6
Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6
Greaseman xxx yrs xx +xM, +xP Lead 1, Lead 2
Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6
Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6
Servant xxx yrs xx +xM, +xP Lead 1, Lead 2
Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6
Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6
Glazier xxx yrs xx +xM, +xP Lead 1, Lead 2
Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6
Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6
Town Wife7 8 yrs 5+§ +1M/P Lead 1, Lead 2
Skills: 2 pts: Child-rearing, Cleaning
Traits: 1 pts:
§Note: Player may choose husband’s lifepath from Townsfolk setting. Wife may take half husband’s skill pts and any of his leads. She also takes one third of husband’s Resources.

SETTING NAME NOTES:
1: Requires Clerk, Student, Shopkeep, Craftsman, or Trapper
2: Requires Apprentice Craftsman.
3: Requires any Journeyman
4: Requires Acolyte
5: Requires Born Bourgoise, or Apprentice Craftsman
6: Requires Born Bourgoise, or Monk
7: Requires Born Bourgoise

City Dweller Setting

Lifepath Time Res Stat Leads
Name of your first Lifepath1 xxx yrs xx +xM, +xP Lead 1, Lead 2
Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6
Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6
* Note: Lifepath specific Skill/Trait notes go here.
Pressman 6 yrs 10 - City-Dweller
Skills: 5 pts: Hot Typesetting, Leading, Press Operations, Ink-wise, Paper-wise

Traits: 1 pt: Black Hands
Journalist 4 yrs 8 +1M City-Dweller, Outcast Student
Skills: x pts: Literacy, Journalism, Muck-raking, Press-wise, Government-wise

Traits: 1 pt: Shrill
Editor1 xxx yrs xx +xM, +xP Lead 1, Lead 2
Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6
Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6
Society Watcher xxx yrs xx +xM, +xP Lead 1, Lead 2
Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6
Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6
Impressman xxx yrs xx +xM, +xP Lead 1, Lead 2
Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6
Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6
Press Ganger xxx yrs xx +xM, +xP Lead 1, Lead 2
Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6
Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6
Coachman 5 yrs 8 - Rural, City, Soldier
Skills: 4 pts: Coach Driving, Animal Husbandry, Road-wise, Streetwise, Coach-wise
Traits: 1 pt: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6

SETTING NAME NOTES:
1: Editor requires Born Bourgeoise, or Student.

Name Time Trait Res Stat Leads Requires
Coalman 4 yrs 1 6 — Rural, City, Soldier —
Skill: Coal-wise, Hauling
Lifepath Traits: Wheezing, Sooty
Waterboy
Porter
Vendor
Greaseman
Servant
Clockmaker
Painter
Porcelain Guy
Furniture Maker
Author
Actress
Chef
Professor
Shopkeeper
Haberdasher
Embroiderer
Laundress
Seamstress
Maid
Opera Singer
Composer
Banker
Speculator
Purveyor
Lawyer
Tobacconist
Cobbler
Student 4 yrs 2 5 +1 Men Outcast, Soldier, Serv., Peasant 
Skill: 10pts: 
Read, Scribe, Philosophy, Rule of Law, History, Symbology, Anatomy, Astronomy, Inconspicuous, Streetwise
Runner 3 yrs 1 7 +1 Phy Villager, Soldier 
3pts: Streetwise, Inconspicuous
Courier 4 yrs 1 10 +1 Men Villager, Soldier 
4pts: Riding, Streetwise, Country-wise
Laborer 4 yrs 2 3 +1 Phy Soldier, Outcast, Serv., Peasant 
Skill: 2pts
Lifepath Traits: 
Mind Numbing Work*, Drunkenness*
Painter 4 yrs 1 5 +1 Men/Phy Outcast, Peasant, Noble Court 
Skill: 5 pts: Painting, Color Theory, Brush-wise, Pigment-wise, Canvas-wise
Lifepath Traits: Passionate, Odd
Composer 4 yrs 1 5 +1 Men Outcast, Peasant, Noble Court 
Skill: 2pts: Operatic Composition, Musical Composition
Lifepath Traits: Remote, Esoteric
Dramaturge 4 yrs 1 5 +1 Men Outcast, Peasant, Noble Court 
Skill: 3pts: Playwright, Waiter
Street Performer 3 yrs 2 5 +1 Men Villager, Outcast, Soldier 
Skill: 5pts: 
Acting, Persuasion, Singing, Falsehood, Conspicuous, Sleight of‑Hand
Copyist 7 yrs 1 6 +1 Men Villager, Peasant Student
Skill: 4pts: Literacy, Copying, Doodles,
Lifepath Traits: Crampies
Scholar 10 yrs 2 15 +1 Men Villager, Outcast, Noble Court Student, Priest, Lawyer, Doctor
Skill: 10 pts: History, Philosophy, Symbology, Obscure History, Ancient History, Religious History, Historian-wise, Rhetoric
Lifepath Traits: Know-It-All*
Pilgrim 2 yrs 2 3 +1 Men Religious, Servitude, City 
Skill: 4 pts: 
Road-weary*, Alms-taker*, Doctrine, Religious Diatribe*, Tall‑Tales*
Lawyer 6 yrs — 20 +1 Men Outcast, Noble Court, Villager 
Skill: 6 pts: 
Law, Bureaucracy, Persuasion, History, Rhetoric
Doctor 7 yrs — 18 +1 Men Outcast, Noble Court, Villager 
6 pts: 
Anatomy, Surgery, Apothecary, Soothing Platitudes, Frustration with Church*
Groomsman 4 yrs 1 5 +1 Phy Peasant, Villager, Soldier 4pts: Animal Husbandry, Ride, Mend, Road-wise
Banker4 10 yrs — 40 — Noble Court, Noble 2pts: 
Accounting, Administration, For the Love of Money*; 2pts‑General
Tax Collector 5 yrs 1 15 +1 Men City-dweller, Peasant, Outcast 4pts: 
Hard-Hearted*, Intimidation, Accounting, Haggling, Persuasion
Physician 5 yrs 1 12 +1 Men Noble Court, Soldier 5pts: Physic, Anatomy, Research
Tailor 5 yrs 1 12 +1 Men/Phy City-dweller, Peasant 4pts: Tailor, Sew, Weave, Embroidery, Frippery*
Taskmaster 6 yrs 1 15 +1 Men/Phy City-dweller, Outcast, Soldier 5pts: 
Intimidation, Brawl, Sing, Command
Apprentice Artisan 8 yrs 1 10 +1 Phy Villager, Soldier 7pts: 
Mason, Smith, Carpenter, Read, Scribe, Jargon
Artisan 10 yrs 2 30 +1 Men Soldier, Noble Court 9pts: 
Jargon, Mason, Engineer, Architect, Carpenter, Read, Scribe
Engraver 7 yrs — 15 +1 Ag Soldier, Noble Court 4pts: Engraving, Etching, Jargon
Scam Artist 6 yrs 1 15 +1 Men Outcast, Noble Court 5pts: 
Intimidation, Forgery, Falsehood, Numbers†, Streetwise
Thief 4 yrs 1 8 +1 Phy Outcast, Villager, Servitude 4pts: Brawling, Stealthy, Lockpick
Cutpurse 3 yrs 1 4 +1 Phy Outcast, Servitude, Soldier 4pts: 
Inconspicuous, Brawling, Knives, Streetwise, Street Smart*
Guard? 5 yrs 1 10 +1 Phy Soldier, Outcast 5pts: 
Brawling, Appropriate Weapons, Armor†, Intimidation
Sergeant7? 6 yrs 1 12 +1 Phy Soldier, Outcast 6pts: 
Intimidation, Appropriate Weapons, Armor†, Shield†, Field‑Dressing
Captain8? 6 yrs 1 15 +1 Men Soldier, Outcast, Noble Court 6pts: 
Intimidation, Command, Etiquette, Appropriate Weapons, Armor†, Shield†
Accountant 10 yrs — 15 +1 Men Villager, Peasant 4pts: Accounting, Bureaucracy, Read, Scribe
Jeweler 9 yrs — 17 — Villager, Peasant 5pts: Lapidary, Jeweler, Appraisal, Haggling, Falsehood
Moneylender 8 yrs 1 20 — Villager, Peasant, Outcast 4pts: Accounting, Haggling, Penny-wise*
Merchant 6 yrs 1 25 +1 Men Villager, Peasant, Noble Court 4pts: Persuasion, Accounting, Falsehood
Trader
Minister 9 yrs 1 30 +1 Men Villager, Noble Court, Outcast 4pts: Oratory, Persuasion, Law, Administration, Law-wise, Minister-wise
Journeyman 5 yrs 1 12 +1 Men/Phy Villager, Peasant, Soldier 5pts: 
Blacksmith, Carpenter, Tanner, Potter, Cooper
Priest 5 yrs 1 20 +1 Faith Village, Outcast, Sold., Court, Relig. 8pts: 
Oratory, Suasion, Read, Scribe, Doctrine, Symbology
Bishop
Civil Clerk 4 yrs 1 9 +1 Men Villager, Outcast, Soldier 4pts: Persuasion, Bureaucracy, Etiquette, Graft*
Shopkeeper 6 yrs 1 15 +1 Men Villager, Peasant 4pts: Haggling, Accounting, Observation†
Merchant Sailor 5 yrs 1 5 +1 Phy Soldier, Seafaring, Peasant, Serv. 5pts: 
Rigging, Knots, Brawl, Mend, Sing, Gambling
Peddler 5 yrs 2 10 — Village, Serv., Peasant, Outcast 7pts:
 
Mend, Sing, Haggle, Candlemaker, Persuasion, Inconspicuous, Falsehood, Story-spinner*
Plumber 7 yrs 1 20 +1 Men Noble Court, Outcast 6pts: 
Plumbing, Engineer, Coppersmith, Waterworks, A Touch of‑Madness*
Brewer 6 yrs 2 10 — Noble Court, Peasant, Villager 4pts: Brewing, Mending, Drinking, Cooper
Locksmith 8 yrs 1 13 +1 Men Peasant, Villager 4pts: Locksmith, Haggling
City Wife 6 yrs 1 5+§ +1 Men Religious§ 2pts: 
Child-rearing; §Note: Player may choose husband’s lifepath from the City-Dweller setting. Wife lifepath may take half husband’s skill pts and leads. She also takes 25% of husband’s Resources.

Civil Government Setting


Name Time Trait Res Stat Leads Requires
Censor
Civil Servant
Senator
MP
Minister
Deputy
Ambassador
Diplomat
Clerk
Notary

Imperial Household


Name Time Trait Res Stat Leads Requires
Chamberlain
Equerry
Master of Wardrobe
Aide-de-Camp
Page
Grand Marshal
Prefect
Marshal
Secretary
Quartermaster
Maitre d’Hotel
Footman

Ecclesia Anglicana


Name Time Trait Res Stat Leads Requires
Primate
Arch-Bishop
Bishop
Vicar-General
Archdeacons= Provost
Deans (of Cathedral)
Pastors
Priest
Deacon
Subdeacon

Ecclesia Gallicana, Hispanica et Italiana


Name Time Trait Res Stat Leads Requires
Patriarch
Primate
Cardinal?
Legate e Latere
Arch-Bishop
Exempt Bishop
Bishop
Nuntii Apostolici
Titular Bishop (obsolete)
Prelate
Superior
Vicar-General
Canon
Archpriest/Dean (it was their duty to enforce the observance of the canons in the administration of church property. )
Pastor
Priest
Deacon
Subdeacon Chalice Carriers
Acolyte
Doorkeeper
Exorcist
Grave Digger
Custodes Martyrum

Aristocrats Setting


Name Time Trait Res Stat Leads Requires
Ambassador
Patron (Aficianado?)
Politician
Host/Hostess
Skill: Meat Carving, Etiquette, Cuisine-wise, Wine-wise
Gambler
Raconteur
Skill: Storyteller, Orator
Explorer
Idler
Rake
Skills: Cudgel, Fashion-wise
Salon Patron
Skill: Conversation
Entitled? titles were largely ceremonial at this point.
Royalist
Bishop
General
Minister
Financier
Peer
County Squire
Knight
Lord
Baron
Marquis
Earl
Duke
Viscount
Count

Naval Officer Setting

Lifepath Time Res Stat Leads
Officer-to-be 4 yrs 4 - Town, City, Soldier, Outcast
Skills: 3 pts: Naval Etiquette, Housekeeping
Traits: 0 pts
Requirements/Prerequiste: Born Bourgois or Aristocrat, Must be 14 before taking this lifepath.
Master's Mate 2 yrs 4 - Town, City, Soldier, Outcast
Skills: ? pts: Naval Etiquette
Traits: 0 pts.
Requirements/Prerequiste: Officer-to-be
Midshipman 2 yrs 4 - Town, City, Soldier, Outcast
Skills: ? pts: Seamanship, Sailor-wise.
Traits: -
Requirements/Prerequiste: Officer-to-be.
Lieutenant 4 yrs 4 - Town, City, Soldier, Outcast
Skills: 6 pts: Navigation, Seamanship, Gunnery, Watch-wise, Ship-wise, Musketry
Traits: 1 pt
Requirements/Prerequiste: Midshipman
First Lieutenant 6 yrs 12 - Town, City, Aristo, Outcast
Skills: 5 pts: Interrogation, Muster Book, Command, Ship Administration, Pistol
Traits: 1 pt.
Requirements/Prerequiste: Lieutenant
Commander 2 yrs 15 +1M Town, City, Aristo, Outcast
Skills: ??
Traits: 1 pt
Requirements/Prerequiste: First Lieutenant
Post-Captain 10 yrs 20 +1M Town, City, Aristo, Outcast
Skills: 6 pts: Intimidation, Naval Tactics, Military Tactics, Weather-wise, Ship-wise
Traits: 2 pts: Stern, Removed
Requirements/Prerequiste: First Lieutenant or Commander
Admiral 10 yrs 25 - Town, City, Aristo, Outcast
Skills: 5 pts: Admiralty-wise, Navy-wise, Navigation, Currents-wise, Cartography
Traits: 1 pt
Requirements/Prerequiste: Post-Captain

Naval Infantry Setting

Name Time Trait Res Stat Leads Requires

Marine Drummer 4 yrs 1 4 — Naval Crew, City, Town, Underclass Must be Age 14?Skills: 2 pts: Drum, Conspicuous

Marine Private 2 yrs — 4 — Naval Crew, City, Town, Underclass Army LP, Recruit or Marine Drummer?Skill: 4 pts: Musketry, Musket Drill†, Marching Drill†, Hauling, Gunnery, Brawling, Drinking

Marine Corporal 3 yrs Army LP or Marine Private?Skill: 4 pts: Marine Etiquette, Marine-wise, Throwing, Musketry

Marine Sergeant 5 yrs Army Transfer or Marine Corporal?Skill: 3 pts: Intimidation, Command, Ship-wise, Musketry

Marine Lieutenant 4 yrs Marine Corporal?Skill: Command, Naval Tactics

Marine Captain 4 yrs Marine Lieutenant?Skill: Marine Tactics, Naval Tactics, Command

Marine Major 4 yrs Marine Captain?Skill: ?

Marine Colonel 4 yrs Marine Major?Skill: ?

Naval Crew Setting


Name Time Trait Res Stat Leads Requires
Boy 4 yrs 1 3 — Underclass, Town, City Must be Age 14
Skill: 3 pts: Housekeeping, Running, Inconspicuous
Assistant Surgeon 3 yrs 1 4 — Underclass, Town, City Boy
Skill: 2 pts: Mopping up Blood, Holding Down the Flailing Injured
Lifepath Traits: Numb to Suffering
Surgeon (C) 5 yrs 1 10 +1 M City, Town, Underclass Assistant Surgeon, Surg. Apprentice or Physician
Skill: 5 pts: Surgery, Anatomy, Physic, Medicine, Drug-wise
Lifepath Traits: Ulcers, Misery Loves Company
Fleet Surgeon (C) 10 yrs — 20 +1 M City, Town, Aristocrat Surgeon
Skill: 3 pts: Naval Etiquette, Haggling
Purser(C) 4 yrs 1 12 — Outcast, Underclass, City, Town Captain’s Clerk or Flag Secretary
Skill: 6 pts: Accounting, Falsehood, Forgery, Supply-wise, Port-wise, Provisions-wise
Lifepath Traits: Scam Artist, 14 to 16
Purser’s Clerk 2 yrs — 5 — Outcast, Underclass, City, Town Steward
Skill: 3 pts: Literacy, Mathematics, Supply-wise
Steward 2 yrs 1 8 — Outcast, Underclass, City, Town Born Peasant or Underclass
Skill: 2 pts: Provisioning
Lifepath Traits: Harried, Put Upon
Captain’s Servant 4 yrs 1 5 — Outcast, Underclass, City, Town Born Peasant or Underclass
Skill: 3 pts: Soothing Platitudes, Inconspicuous, Housekeeping
Captain’s Steward 2 1 5 — Outcast, Underclass, City, Town Steward
Skill: 3 pts: Inconspicuous, Supply-wise,
Captain’s Clerk 2 6 Steward
Skills: 6 pts: Literacy, Mathematics, Accounting, Dictation, Action Reporting, Supply-wise
Lifepath Traits: Harried
Flag Secretary 3 12 Captain’s Clerk or Purser’s Clerk
Skill: Orders, Naval Etiquette, Naval Commissions-wise
Chaplain (C) 4 Religious Minister
Skills: Sailor-wise, Naval Etiquette, Doctrine
Lifepath Traits:
Schoolmaster (C) 4 Scholar, Teacher, Master’s Mate or Purser’s Clerk
Skills: Literacy, Mathematics, Instruction†, Navigation
Lifepath Traits: Checkered Past
Boy 4 1 3 — Underclass, Town, City Must be Age 14
Skill: 3 pts: Housekeeping, Running, Inconspicuous
Landsman 3 1 3 — Rural, Town, City, Serv. Born Peasant or Underclass
Skill: 2 pts: Skut Work
Ordinary Seaman 2 Landsman, Boy or Sailor
Skill: 4 pts: Seamanship, Drinking, Brawling, Sea Shanties, Musketry
Able Seaman 2 Ordinary Seaman or Merchant Seaman
Skill: 3 pts: Sewing, Seamanship, Musketry, Brawling, Boarding Axe, Pike, Throwing
Ship’s Gunner(W) 5 1 6 +1 M Outcast, City, Town, Underclass Gunner’s Mate or Armorer
Skill: 6 pts: Command, Mathematics, Gun-wise, Munitions, Munitions-wise, Accounting
Lifepath Traits: Oblivious
Gun Captain 2 — 5 — Outcast, City, Town, Underclass Gunner
Skill: 3 pts: Stowage, Munitions, Gunnery, Haggling
Lifepath Traits: Nervous
Gunner 2 1 4 +1 P Outcast, City, Town, Underclass Gunner’s Mate, Marine Corporal
Skill: 4 pts: Gunnery, Munitions, Gun-wise, Throwing
Lifepath Traits: Deaf
Gunner’s Mate 2 1 3 — Outcast, City, Town, Underclass Marine Private, Ordinary or Able Seaman
Skill: 3 pts: Hauling, Swabbing, Munitions
Armorer 2 Powder Yeoman
Master at Arms (W) 5 — 7 +1 M Outcast, City, Town Armorer
Skills: 3 pts: Brawling, Fire-wise, Intimidation
Lifepath Traits: Bawling, Cursing, Discipline and Order, Bullshit Detector, Nose for Smoke
Signal Yeoman 3 1 5 +1 M Outcast, City, Town, Underclass Able Seaman
Skills: Semaphore
Carpenter’s Mate 2 — 4 +1 P Outcast, City, Town, Underclass Shipwright’s Apprentice
Skill: 2 pts: Hauling, Supply-wise
Cooper 3 1 6 +1 P City, Town, Outcast Carpenter’s Mate
Skill: 4 pts: Cooper, Wax Manufacture
Carpenter 5 1 8 +1 P City, Town Carpenter’s Mate or Cooper
Skills: Carpentry, Mending, Shipwright
Lifepath Traits: Miracle Worker
Ropemaker (P) 2 — 4 — City, Town, Underclass Able Seaman
Skills: 4 pts: Ropemaking, Splicing, Seamanship
Sailmaker (P) 2 — 4 +1 M City, Town, Underclass Able Seaman
Skills: 4 pts: Sailmaking, Sail-wise, Weaving
Boatswain (P) 4 1 8 — Outcast, City, Town Ropemaker or Sailmaker
Skills: 6 pts: Seamanship, Rope-wise, Sail-wise, Boat-wise, Ship-wise, Literacy
Lifepath Traits: Barking
Quartermaster’s Mate 2 1 4 — Outcast, City, Town Able Seaman
Skills:
Quartermaster W 5 — 8 +1 M Outcast, City, Town Quartermaster’s Mate
Skills: 5 pts: Helmsman, Stowage, Ship-wise, Current-wise, Wind-wise
Master’s Mate 4 Able Seaman
Master (W) 6 1 12 +1 M City, Town, Aristo? Quartermaster, Master’s Mate or Midshipman
Skills: 5 pts: Navigation, Compass-Wise, Mending, Sail-wise, Spirits-wise
Cook’s Mate 2 1 4 — City, Underclass Landsman or Ordinary Seaman
Skills: 1 pts: Drudgery, Cleaning
Cook 2 1 4 — City, Town Cook’s Mate or Able Seaman
Skills: 2 pts: Cooking (Boiling), Inventive Meats
Lifepath Traits: Choose: Maimed, Lame or Missing Limb
Captain’s Cook 4 1 7 +1 M City, Town, Outcast Cook or Captain’s Servant
Skills: Cooking with Great Care
Lifepath Traits: Paranoid

Army Officer and Staff Setting


Name Time Trait Res Stat Leads Skill
Academy Trained
Subaltern
Ensign
Lieutenant
Captain
Adjutant
Major
Lt-Colonel
Colonel-Commandant
Major General
Lieutenant General
General
Marshal (Quartermaster)
Aide-de-Camp
Topograph
Intelligence Officer
Foreign Affairs Officer
Signalman
Army Camp Setting
Name Time Trait Res Stat Leads Skill
Matross
Valet
Household Staff
Driver
Groom
Train Troop (loader)
Quartermaster 5 yrs 1 17 +1 Men Villager, City-dweller, Noble Court 6 pts: Administration, Accounting, Haggling
Apprentice 7 yrs 2 6 +1 Phy City-dweller, Peasant, Villager 4 pts: Smith, Carpenter, Tanner, Potter, Cooper
Journeyman 5 yrs 1 12 +1 Men/Phy Villager, Peasant, Villager 3 pts: As Apprentice plus Appraisal, Practical, Mending
Armorer 8 yrs 1 18 +1 Men City-dweller, Villager 5 pts: Mending, Munitions, Weaponsmith, Musketry
Surgeon
Runner 3 yrs 1 5 +1 Phy Villager, Peasant, Servitude 4 pts: Inconspicuous, Sprinter†, Stealthy, Sing
Horse Courier
Servant
Surgeon
Quartermaster
Sergeant Major
Paymaster

Cavalry Setting


Name Time Stat Res Leads Requirements
Hussar
Dragoon 4 yrs +1 P 8 Rural, City, Outcast, Underclass Hussar or Born Aristocracy 
Skill: 5 pts: Riding, Mounted CombatT, Musketry, Sabre, Pistol
Traits: 1 pt.
Cuirassier 4 yrs 1 9 +1 Phy Villager, Servitude, Noble Court Dragoon or Hussar
Skill: 9 pts: Riding, Mounted Combat†, Armor Training†, Cavalry Lance, Pistol, Intimidation, Heavy Cavalry Formation†
Traits: 2pts: Fortune Favors the Bold
Trumpeter
Corporal
Sgt
Quarter-Master Sgt
Cornet
Lt
Capt
Major
Mameluke
Horse Artillery Cpt
HA Second-Capt
HA Lt
HA Private
Flying Artillery

Infantry Setting


Name Time Trait Res Stat Leads Skill
Genie (engineer)
Sapper
Pontonier (bridger)
Bugler 3 yrs 1 5 +1 Men Villager, Peasant, Servitude 3 pts: Musical Instrument, Conspicuous
Drummer 3 yrs 1 5 +1 Men Villager, Peasant, Servitude 3 pts: Musical Instrument, Conspicuous
Color Sgt 1 yr 1 7 +1 Phy Villager, Servitude, Noble Court 5pts: 
Conspicuous, Riding, Appropriate Weapon, Armor Training†
Conscript
Line Infantry
Skill: Muskety Drill†, Infantry Formation, Sword
Lifepath Traits:
Voltigeur 3 yrs 1 4 +1 Phy Peasant, Servitude 
5 pts: Stealthy, Observation†, Foraging, Orienteering, Riflery
nimble, fleet
Tirailleur 3 yrs 1 6 — Rural, Peasant, Servitude 
Skill: 4 pts: Riflery, Skirmish Formation†, Infantry Formation
Lifepath Traits: Blooded
Grenadier
Skill:
Lifepath Traits: Hardened, Burly
Imperial Guard
Skill:
Lifepath Traits:
Pioneer
Corporal
Sergeant 5 yrs 1 8 +1 Men/Phy Villager, Servitude, Noble Court 6pts: 
Intimidation, Command, Field Dressing, Appropriate Weapon, Shield†
Ensign
Lieutenant
Captain
Chaplain 5 yrs 1 15 +1 Men/Phy Village, City, Sea, Court, Religious 4 pts: 
Oratory, Armor Training†, Riding, Mounted Combat†, Appropriate‑Weapons
Gun Captain 5 yrs 1 15 +1 Men City-dweller, Noble Court 6 pts: Mathematics, Command, Gunnery, Munitions, Cannon-wise
Gunner 5 yrs 1 15 +1 Men City-dweller, Noble Court 6 pts: Gunnery, Munitions, Cannon-wise
Howitzerman
Horse Artillery

Outcast Setting

Lifepath Time Res Stat Leads
Fugitive xxx yrs xx +xM, +xP Lead 1, Lead 2
Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6
Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6
Requirements/Prerequiste: lifepath/setting/trait
Failed Lieutenant xxx yrs xx +xM, +xP Lead 1, Lead 2
Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6
Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6
Requirements/Prerequiste: lifepath/setting/trait
Sawbones xxx yrs xx +xM, +xP Lead 1, Lead 2
Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6
Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6
Requirements/Prerequiste: lifepath/setting/trait
Destitute Gambler xxx yrs xx +xM, +xP Lead 1, Lead 2
Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6
Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6
Requirements/Prerequiste: lifepath/setting/trait
Failed Duelist xxx yrs xx +xM, +xP Lead 1, Lead 2
Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6
Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6
Requirements/Prerequiste: lifepath/setting/trait
Notorious Duelist xxx yrs xx +xM, +xP Lead 1, Lead 2
Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6
Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6
Requirements/Prerequiste: lifepath/setting/trait
Con Man xxx yrs xx +xM, +xP Lead 1, Lead 2
Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6
Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6
Requirements/Prerequiste: lifepath/setting/trait
Scam Artist xxx yrs xx +xM, +xP Lead 1, Lead 2
Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6
Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6
Requirements/Prerequiste: lifepath/setting/trait
Deserter xxx yrs xx +xM, +xP Lead 1, Lead 2
Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6
Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6
Requirements/Prerequiste: lifepath/setting/trait
Refugee xxx yrs xx +xM, +xP Lead 1, Lead 2
Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6
Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6
Requirements/Prerequiste: lifepath/setting/trait
Friar xxx yrs xx +xM, +xP Lead 1, Lead 2
Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6
Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6
Requirements/Prerequiste: lifepath/setting/trait
Monk xxx yrs xx +xM, +xP Lead 1, Lead 2
Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6
Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6
Requirements/Prerequiste: lifepath/setting/trait
Jesuit xxx yrs xx +xM, +xP Lead 1, Lead 2
Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6
Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6
Requirements/Prerequiste: lifepath/setting/trait
Gravedigger 6 yrs 3 - Soldier, Servitude
Skills: 2 pts: Ditch Digging, Philosophy
Traits: 2 pts: Bitter
Requirements/Prerequiste: lifepath/setting/trait
Ratcatcher 5 yrs 4 - Soldier, Servitude
Skills: 4 pts: Trapper, Poisons, Rat-speak*, Ratiquette*
Traits: 2 pts: Diseased*
Requirements/Prerequiste: lifepath/setting/trait
Gravedigger 6 yrs 3 - Soldier, Servitude
Skills: 2 pts: Ditch Digging, Philosophy
Traits: 2 pts: Bitter
Requirements/Prerequiste: lifepath/setting/trait
Leper 4 yrs 3 -1P Peasant, Servitude
Skills: ? pts:
Traits: 2 pts: The Story*, Leprosy*, Resignation*
Requirements/Prerequiste: lifepath/setting/trait
Insurrectionist 3 yrs 3 -1P City-dweller, Soldier
Skills: 4 pts: Philosophy, Law, Oratory, Firebombs
Traits: 1 pts: Additional Belief
Requirements/Prerequiste: lifepath/setting/trait
Requirements/Prerequiste: lifepath/setting/trait
Thug 4 yrs 7 - City-dweller, Soldier
Skills: 4 pts: Streetwise, Murder-wise, Guard-wise, Throttling†, Brawling
Traits: 1 pts: Cold‑Blooded*
Requirements/Prerequiste: lifepath/setting/trait
Highwayman 3 yrs 7 +1P Peasant, Soldier
Skills: 4 pts: Appropriate Weapon, Intimidation, Stealthy, Caravan-wise
Traits: 1 pts:
Requirements/Prerequiste: lifepath/setting/trait
Smuggler 4 yrs 10 +1M City-dweller, Soldier, Villager
Skills: 5 pts: Persuasion, Falsehood, Appraisal, Law-wise, Forgery, Stealthy, Inconspicuous
Traits: 1 pts: Paranoid
Requirements/Prerequiste: lifepath/setting/trait
Poisoner 5 yrs 8 +1M City-dweller, Court, Villager
Skills: 5 pts: Poisons, Cook, Inconspicuous, Disguise
Traits: 1 pts:
Requirements/Prerequiste: lifepath/setting/trait
Cultist 4 yrs 8 - Peasant, Servitude, Soldier
Skills: 3 pts: Heretical Doctrine, Additional Belief
Traits: 2 pts: Rabble-rouser*
Requirements/Prerequiste: lifepath/setting/trait
Thinker 15 yrs 3 +1M Peasant, Servitude, Soldier
Skills: 5 pts: Philosophy, Strategy, Games (Chess, Go, etc.), Painting; 1pt:‑General
Traits: 3 pts: Rabble-rouser*
Requirements/Prerequiste: lifepath/setting/trait

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