Burning Europe Lifepaths
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Burning Europe
These lifepaths were designed with Jason Roberts (of FVLMINATA fame) for a project that never went forward. They were destined for a military/political/supernatural setting for 1790s-1830s Europe.
They are unformatted and unfinished. Please feel free to format the LPs if you have spare time. What's more, if you are an armchair historian and a fan, feel free to develop the lifepaths as they stand.
Born…
| Lifepath | Time | Res | Stat | Leads |
|---|---|---|---|---|
| Born Underclass | 7 yrs | 2 | — | Peasant, Servitude, Sea, Religious |
| Skills: 2 pts: General | ||||
| Traits: 2 pts | ||||
| Born Peasant | 8 yrs | 3 | — | Rural, Soldier |
| Skills: 4 pts: General | ||||
| Traits: 1 pts: Dumb as a Brick | ||||
| Born Bourgeoise | 8 yrs | 7 | — | Town, City, Navy, Religious |
| Skills: 5 pts: General | ||||
| Traits: 1 pts | ||||
| Born Aristocrat | 10 yrs | 10 | — | Aristocratic, Religious, Soldier |
| Skills: 2 pts: Etiquette, Noble-wise; 3 pts: General | ||||
| Traits: 1 pts: Noble Blood, Above Work | ||||
Rural Setting
| Lifepath | Time | Res | Stat | Leads |
|---|---|---|---|---|
| Farmer | 8 yrs | 5 | +1P | Villager, Soldier, Servitude |
| Skills: 8 pts: Farm, Mend, Husbandry, Weave, Cook, Sew, Firebuilding, Sing | ||||
| Traits: 1 pts: Hoarding | ||||
| Head of the Household1 | 15 yrs | 10 | +1M | Villager, Soldier |
| Skills: 10 pts: Haggling, Mending, Farming, Husbandry, Cook, Carpentry, Hunting | ||||
| Traits: 2 pts: Walking Almanac | ||||
| Midwife2 | 10 yrs | 10 | +1M | Villager, Outcast |
| Skills: 10 pts: Ills and Ails, Herbalism, Soothing, Child-Birth†, Omens (as Astrology) | ||||
| Traits: 2 pts: Superstitious | ||||
| Peddler | 5 yrs | 10 | +1M | Villager, Serv., City-Dweller, Outcast |
| Skills: 7 pts: Mend, Sing, Haggle, Candlemaker, Persuasion, Inconspicuous, Falsehood | ||||
| Traits: 2 pts: - | ||||
| Miller | 7 yrs | 15 | - | Villager |
| Skills: 5 pts: Miller, Brewer, Mend, Carpenter | ||||
| Traits: 1 pts: - | ||||
| Itinerant Priest3 | 6 yrs | 8 | +1M | Villager, City-Dweller, Outcast |
| Skills: 7 pts: Oratory, Suasion, Candlemaker, Ride, Read, Scribe, Doctrine | ||||
| Traits: 2 pts: - | ||||
| Hermit4 | 15 yrs | 3 | +1M | City-Dweller, Villager, Outcast |
| Skills: 3 pts: Astrology, Ancient/Obscure History | ||||
| Traits: 2 pts: - | ||||
| Fishman | 6 yrs | 5 | +1P | Villager, Seafaring, Outcast |
| Skills: 6 pts: Fishing, Seamanship, Mend, Cook, Boatbuilding | ||||
| Traits: 1 pts: Superstitious | ||||
| Shepard | 4 yrs | 3 | +1P | Villager, Outcast |
| Skills: 4 pts: Husbandry, Sing, Climb | ||||
| Traits: 1 pts: Cry-Wolf | ||||
| Woodcutter | 5 yrs | 3 | +1P | Outcast, Villager, |
| Skills: 5 pts: Firebuilding, Mend, Foraging, Orienteering, Treewise, Tree-cutting | ||||
| Traits: 1 pts: | ||||
| Requirements/Prerequiste: | ||||
| Hunter | 5 yrs | 3 | +1M/P | Outcast, Villager, Soldier |
| Skills: 7 pts: Hunting, Tracking, Stealthy, Cook, Orienteering, Skinning, Riflery | ||||
| Traits: 1 pts: | ||||
| Requirements/Prerequiste: | ||||
| Trapper | 5 yrs | 6 | +1M/P | Outcast, Villager, Soldier |
| Skills: 6 pts: Trapper, Stealthy, Tracking, Cooking, Haggling, Taxidermy | ||||
| Traits: 1 pts: | ||||
| Requirements/Prerequiste: | ||||
| Elder | 15 yrs | 5 | +1M | Outcast, Villager |
| Skills: 6 pts: Observation, Persuasion, Ugly Truth, Peasant-wise, Local History | ||||
| Traits: 2 pts: Crotchety | ||||
| Requirements/Prerequiste: lifepath/setting/trait | ||||
| Pilgrim | 4 yrs | 3 | - | Outcast, Servitude, Villager |
| Skills: 2 pts: Foraging | ||||
| Traits: 1 pts: Waiting, Marching, Running Away | ||||
| Requirements/Prerequiste: lifepath/setting/trait | ||||
| Country Wife | 10 yrs | 5+* | +1M,P | Religious |
| Skills: 2 pts: Child-rearing† (Training), Cooking | ||||
| Traits: 1 pts: | ||||
| Requirements/Prerequiste: *Player may choose husband’s lifepath from the Peasant setting. Wife may take half husband’s skill points and any of his leads. She also earns 50% of husband’s Resources | ||||
| Landlord | xxx yrs | x | xxx | Religious |
| Skills: x pts: | ||||
| Traits: x pts: | ||||
| Requirements/Prerequiste: lifepath/setting/trait | ||||
| Cotter | xxx yrs | x | xxx | Religious |
| Skills: x pts: | ||||
| Traits: x pts: | ||||
| Requirements/Prerequiste: lifepath/setting/trait | ||||
SETTING NAME NOTES:
1: Requires Farmer, Miller, Hunter, Wife, or Midwife.
2: Requires Lady, Young Lady, Court Doctor, Head‑of‑Household, Physician, Doctor or any Wife lifepath.
3: Requires Acolyte.
4: Requires Elder, Head of Household or any Outcast.
Underclass
| Lifepath | Time | Res | Stat | Leads |
|---|
| Urchin | 4 yrs | 3 | — | Peasant, Soldier |
| Skills: 3 pts: Persuasion, Falsehood, Haggling, Soothing Platitudes, Pick the Pocket, | ||||
| Traits: 2 pts: Addicted, Tolerant | ||||
| Prostitute | 5 yrs | 6 | — | Peasant, Villager, City, Servitude |
| Skills: 2 pts: Intimidation, Haggling | ||||
| Traits: 1 pts: Tolerant | ||||
| Whoremonger | 6 yrs | 11 | — | Villager, City-dweller |
| Skills: 3 pts: Persuasion, Falsehood, Haggling, Soothing Platitudes | ||||
| Traits: 1 pts: | ||||
| Itinerant Performer | 3 yrs | 3 | — | Peasant, Villager, City, Soldier |
| Skills: 4 pts: Cooking, Sewing, Theatrics, Sleight of Hand, Haggling, Mending, | ||||
| Traits: 2 pts: Broken-man | ||||
| Beggar | 3 yrs | 5 | — | Peasant, Soldier |
| Skills: 3 pts: Inconspicuous, Conspicuous, Streetwise, The Story* | ||||
| Traits: 2 pts: | ||||
| Ditch Digger | 4 yrs | 3 | — | Soldier, Outcast |
| Skills: 2 pts: Back-breaking Labor*, Blisters*, Sing | ||||
| Traits: 2 pts: | ||||
| Servant | 5 yrs | 6 | — | Outcast, Crew, City, Court |
| Skills: 2 pts: Soothing Platitudes, Mind Numbing‑Work* | ||||
| Traits: 2 pts: Obsequious* | ||||
| Slave Laborer | 6 yrs | 5 | — | Outcast, Infantry, Crew |
| Skills: 2 pts: Farm, Mend, Sing, Hope* | ||||
| Traits: 2 pts: | ||||
| Captive of War | 4 yrs | 3 | — | Outcast, Infantry, Crew, City |
| Skills: 1 pts: Claustrophobia*, Resigned to Fate* | ||||
| Traits: 1 pts: | ||||
| Bondsman | 7 yrs | 6 | — | Peasant, Soldier, Outcast |
| Skills: 1 pts: | ||||
| Traits: 1 pts: Lucky* | ||||
Other proposed lifepaths (no details yet): Migrant Labor, Factory Labor, Sentenced, Criminal, Butler, Footman, Boxer, Acrobat, Prostitute, Jockey, Actress, Beggar King, Matchstick Girl, Cripple
Townsfolk Setting
| Lifepath | Time | Res | Stat | Leads |
|---|---|---|---|---|
| Trader1 | 7 yrs | 20 | +1M | City-Dweller, Seafaring, Outcast |
| Skills: 4 pts: Accounting, Persuasion, Falsehood | ||||
| Traits: 1 pts: Deal-Maker | ||||
| Clerk | 4 yrs | 8 | - | City-Dweller, Soldier, Outcast |
| Skills: 3 pts: Persuasion, Bureaucracy, Etiquette | ||||
| Traits: 1 pts: - | ||||
| Town Official | 5 yrs | 25 | +1M | City-Dweller, Soldier, Outcast |
| Skills: 8 pts: Law, Persuasion, Etiquette, Interrogation, Forgery, Falsehood | ||||
| Traits: - pts: - | ||||
| Shopkeeper | 5 yrs | 15 | - | City-Dweller, Peasant |
| Skills: 4 pts: Haggling, Accounting, Observation† | ||||
| Traits: - pts: - | ||||
| Apprentice | 7 yrs | 6 | +1P | City-Dweller, Peasant, Soldier, Seafaring |
| Skills: 4 pts: Blacksmith, Carpenter, Tanner, Potter, Cooper, Mending, Blacksmith, Carpenter, Tanner, Potter, Cooper, Whitesmith | ||||
| Traits: 2 pts: - | ||||
| Journeyman2 | 5 yrs | 15 | +1P | City-Dweller, Peasant, Soldier, Seafaring |
| Skills: 5 pts: Haggling, Mending, Blacksmith, Carpenter, Tanner, Potter, Cooper | ||||
| Traits: 1 pts: - | ||||
| Master Craftsman3 | 10 yrs | 30 | +1M, +1P | Lead 1, Lead 2 |
| Skills: 2 pts: As Journeyman; 3pts: General | ||||
| Traits: - pts: - | ||||
| Merchant Seaman | 5 yrs | 5 | +1P | Soldier, City, Serv. Peasant, Seafaring |
| Skills: 5 pts: Seamanship, Brawl, Mend, Sing | ||||
| Traits: 1 pts: Superstitious | ||||
| Deacon | 7 yrs | 10 | +1M | Peasant, City, Religious, Serv., Outcast |
| Skills: 2 pts: Doctrine, Bureaucracy, Read, Scribe | ||||
| Traits: 3 pts: ? | ||||
| Priest4 | 8 yrs | 15 | +1M | City-Dweller, Religious, Outcast |
| Skills: 6 pts: Oratory, Suasion, Doctrine, Symbology | ||||
| Traits: 1 pts: ? | ||||
| Bishop | xxx yrs | xx | +xM, +xP | Lead 1, Lead 2 |
| Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6 | ||||
| Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6 | ||||
| * Note: Lifepath specific Skill/Trait notes go here. | ||||
| Laborer | 4 yrs | 3 | +1P | Soldier, Servitude, Peasant, Outcast |
| Skills: 1 pts: ? | ||||
| Traits: 2 pts: Mind-Numbing Work | ||||
| Impressman | xxx yrs | xx | +xM, +xP | Lead 1, Lead 2 |
| Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6 | ||||
| Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6 | ||||
| * Note: Lifepath specific Skill/Trait notes go here. | ||||
| Press Ganger | xxx yrs | xx | +xM, +xP | Lead 1, Lead 2 |
| Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6 | ||||
| Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6 | ||||
| * Note: Lifepath specific Skill/Trait notes go here. | ||||
| Task Master | 6 yrs | 15 | - | City-Dweller, Soldier, Outcast |
| Skills: 5 pts: Intimidation, Brawl, Sing, Command | ||||
| Traits: 1 pts: Barking, Bawling | ||||
| Guard | 3 yrs | 6 | +1P | Soldier, City-Dweller, Peasant, "Servitude |
| Skills: 3 pts: Musket, Bayonet Drill, Intimidation, Brawling | ||||
| Traits: - pts: Graft | ||||
| Sergeant | 5 yrs | 8 | +1P | Soldier, Servitude, Noble Court |
| Skills: 5 pts: Command, Intimidation, Field Dressing, Half-Pike, Cudgel | ||||
| Traits: 1 pts: Graft | ||||
| Tailor | 5 yrs | 12 | +1P | City-Dweller, Peasent |
| Skills: 4 pts: Sew, Weave, Embroidery | ||||
| Traits: 1 pts: Frippery | ||||
| Tax Collector | 5 yrs | 15 | +1M | City-Dweller, Peasant, Outcast |
| Skills: 4 pts: Intimidation, Accounting, Haggling, Persuasion | ||||
| Traits: 1 pts: Hard-Hearted | ||||
| Runner | 4 yrs | 5 | +1P | City-Dweller, Peasant, Soldier |
| Skills: 3 pts: Streetwise, Inconspicuous | ||||
| Traits: 1 pts: - | ||||
| Pilgram | 2 yrs | 3 | - | Religious, Servitude, Villager |
| Skills: 4 pts: Doctrine | ||||
| Traits: 2 pts: Road-weary, Alms-taker | ||||
| Cloth-Dryer5 | 5 yrs | 15 | +1M | City-Dweller, Peasant |
| Skills: 4 pts: Cloth Dyeing, Accounting, Haggling | ||||
| Traits: - pts: - | ||||
| Groomsman | 4 yrs | 5 | +1P | Peasant, City-Dweller, Soldier |
| Skills: 4 pts: Animal Husbandry, Ride, Mend, Horse-wise, Road-wise | ||||
| Traits: 1 pts: - | ||||
| Vinter6 | 10 yrs | 25 | +1M | Noble Court, Villager, Peasant |
| Skills: 4 pts: Wine-making, Wine-tasting, Estate Management | ||||
| Traits: 1 pts: - | ||||
| Peddler | 5 yrs | 10 | +1M | Peasant, Serv., City, Outcast |
| Skills: 7 pts: Mend, Sing, Haggle, Candlemaker, Persuasion, Inconspicuous, Falsehood | ||||
| Traits: 3 pts: | ||||
| Coachman | 5 yrs | 8 | - | Rural, City-Dweller, Soldier |
| Skills: 4 pts: Coach Driving, Animal Husbandry, Road-wise, Streetwise, Coach-wise | ||||
| Traits: 1 pts: - | ||||
| Coalman | 4 yrs | 6 | - | Rural, City-Dweller, Soldier |
| Skills: ? pts: Coal-wise, Hauling | ||||
| Traits: 1 pts: Wheezing, Sooty | ||||
| Waterboy | xxx yrs | xx | +xM, +xP | Lead 1, Lead 2 |
| Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6 | ||||
| Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6 | ||||
| Porter | xxx yrs | xx | +xM, +xP | Lead 1, Lead 2 |
| Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6 | ||||
| Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6 | ||||
| Vendor | xxx yrs | xx | +xM, +xP | Lead 1, Lead 2 |
| Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6 | ||||
| Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6 | ||||
| Greaseman | xxx yrs | xx | +xM, +xP | Lead 1, Lead 2 |
| Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6 | ||||
| Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6 | ||||
| Servant | xxx yrs | xx | +xM, +xP | Lead 1, Lead 2 |
| Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6 | ||||
| Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6 | ||||
| Glazier | xxx yrs | xx | +xM, +xP | Lead 1, Lead 2 |
| Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6 | ||||
| Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6 | ||||
| Town Wife7 | 8 yrs | 5+§ | +1M/P | Lead 1, Lead 2 |
| Skills: 2 pts: Child-rearing, Cleaning | ||||
| Traits: 1 pts: | ||||
| §Note: Player may choose husband’s lifepath from Townsfolk setting. Wife may take half husband’s skill pts and any of his leads. She also takes one third of husband’s Resources. | ||||
SETTING NAME NOTES:
1: Requires Clerk, Student, Shopkeep, Craftsman, or Trapper
2: Requires Apprentice Craftsman.
3: Requires any Journeyman
4: Requires Acolyte
5: Requires Born Bourgoise, or Apprentice Craftsman
6: Requires Born Bourgoise, or Monk
7: Requires Born Bourgoise
City Dweller Setting
| Lifepath | Time | Res | Stat | Leads |
|---|---|---|---|---|
| Name of your first Lifepath1 | xxx yrs | xx | +xM, +xP | Lead 1, Lead 2 |
| Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6 | ||||
| Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6 | ||||
| * Note: Lifepath specific Skill/Trait notes go here. | ||||
| Pressman | 6 yrs | 10 | - | City-Dweller |
| Skills: 5 pts: Hot Typesetting, Leading, Press Operations, Ink-wise, Paper-wise
| ||||
| Traits: 1 pt: Black Hands | ||||
| Journalist | 4 yrs | 8 | +1M | City-Dweller, Outcast Student |
| Skills: x pts: Literacy, Journalism, Muck-raking, Press-wise, Government-wise
| ||||
| Traits: 1 pt: Shrill | ||||
| Editor1 | xxx yrs | xx | +xM, +xP | Lead 1, Lead 2 |
| Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6 | ||||
| Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6 | ||||
| Society Watcher | xxx yrs | xx | +xM, +xP | Lead 1, Lead 2 |
| Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6 | ||||
| Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6 | ||||
| Impressman | xxx yrs | xx | +xM, +xP | Lead 1, Lead 2 |
| Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6 | ||||
| Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6 | ||||
| Press Ganger | xxx yrs | xx | +xM, +xP | Lead 1, Lead 2 |
| Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6 | ||||
| Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6 | ||||
| Coachman | 5 yrs | 8 | - | Rural, City, Soldier |
| Skills: 4 pts: Coach Driving, Animal Husbandry, Road-wise, Streetwise, Coach-wise | ||||
| Traits: 1 pt: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6 | ||||
SETTING NAME NOTES:
1: Editor requires Born Bourgeoise, or Student.
Name Time Trait Res Stat Leads Requires
Coalman 4 yrs 1 6 — Rural, City, Soldier —
Skill: Coal-wise, Hauling
Lifepath Traits: Wheezing, Sooty
Waterboy
Porter
Vendor
Greaseman
Servant
Clockmaker
Painter
Porcelain Guy
Furniture Maker
Author
Actress
Chef
Professor
Shopkeeper
Haberdasher
Embroiderer
Laundress
Seamstress
Maid
Opera Singer
Composer
Banker
Speculator
Purveyor
Lawyer
Tobacconist
Cobbler
Student 4 yrs 2 5 +1 Men Outcast, Soldier, Serv., Peasant
Skill: 10pts:
Read, Scribe, Philosophy, Rule of Law, History, Symbology, Anatomy, Astronomy, Inconspicuous, Streetwise
Runner 3 yrs 1 7 +1 Phy Villager, Soldier
3pts: Streetwise, Inconspicuous
Courier 4 yrs 1 10 +1 Men Villager, Soldier
4pts: Riding, Streetwise, Country-wise
Laborer 4 yrs 2 3 +1 Phy Soldier, Outcast, Serv., Peasant
Skill: 2pts
Lifepath Traits:
Mind Numbing Work*, Drunkenness*
Painter 4 yrs 1 5 +1 Men/Phy Outcast, Peasant, Noble Court
Skill: 5 pts: Painting, Color Theory, Brush-wise, Pigment-wise, Canvas-wise
Lifepath Traits: Passionate, Odd
Composer 4 yrs 1 5 +1 Men Outcast, Peasant, Noble Court
Skill: 2pts: Operatic Composition, Musical Composition
Lifepath Traits: Remote, Esoteric
Dramaturge 4 yrs 1 5 +1 Men Outcast, Peasant, Noble Court
Skill: 3pts: Playwright, Waiter
Street Performer 3 yrs 2 5 +1 Men Villager, Outcast, Soldier
Skill: 5pts:
Acting, Persuasion, Singing, Falsehood, Conspicuous, Sleight of‑Hand
Copyist 7 yrs 1 6 +1 Men Villager, Peasant Student
Skill: 4pts: Literacy, Copying, Doodles,
Lifepath Traits: Crampies
Scholar 10 yrs 2 15 +1 Men Villager, Outcast, Noble Court Student, Priest, Lawyer, Doctor
Skill: 10 pts: History, Philosophy, Symbology, Obscure History, Ancient History, Religious History, Historian-wise, Rhetoric
Lifepath Traits: Know-It-All*
Pilgrim 2 yrs 2 3 +1 Men Religious, Servitude, City
Skill: 4 pts:
Road-weary*, Alms-taker*, Doctrine, Religious Diatribe*, Tall‑Tales*
Lawyer 6 yrs — 20 +1 Men Outcast, Noble Court, Villager
Skill: 6 pts:
Law, Bureaucracy, Persuasion, History, Rhetoric
Doctor 7 yrs — 18 +1 Men Outcast, Noble Court, Villager
6 pts:
Anatomy, Surgery, Apothecary, Soothing Platitudes, Frustration with Church*
Groomsman 4 yrs 1 5 +1 Phy Peasant, Villager, Soldier 4pts: Animal Husbandry, Ride, Mend, Road-wise
Banker4 10 yrs — 40 — Noble Court, Noble 2pts:
Accounting, Administration, For the Love of Money*; 2pts‑General
Tax Collector 5 yrs 1 15 +1 Men City-dweller, Peasant, Outcast 4pts:
Hard-Hearted*, Intimidation, Accounting, Haggling, Persuasion
Physician 5 yrs 1 12 +1 Men Noble Court, Soldier 5pts: Physic, Anatomy, Research
Tailor 5 yrs 1 12 +1 Men/Phy City-dweller, Peasant 4pts: Tailor, Sew, Weave, Embroidery, Frippery*
Taskmaster 6 yrs 1 15 +1 Men/Phy City-dweller, Outcast, Soldier 5pts:
Intimidation, Brawl, Sing, Command
Apprentice Artisan 8 yrs 1 10 +1 Phy Villager, Soldier 7pts:
Mason, Smith, Carpenter, Read, Scribe, Jargon
Artisan 10 yrs 2 30 +1 Men Soldier, Noble Court 9pts:
Jargon, Mason, Engineer, Architect, Carpenter, Read, Scribe
Engraver 7 yrs — 15 +1 Ag Soldier, Noble Court 4pts: Engraving, Etching, Jargon
Scam Artist 6 yrs 1 15 +1 Men Outcast, Noble Court 5pts:
Intimidation, Forgery, Falsehood, Numbers†, Streetwise
Thief 4 yrs 1 8 +1 Phy Outcast, Villager, Servitude 4pts: Brawling, Stealthy, Lockpick
Cutpurse 3 yrs 1 4 +1 Phy Outcast, Servitude, Soldier 4pts:
Inconspicuous, Brawling, Knives, Streetwise, Street Smart*
Guard? 5 yrs 1 10 +1 Phy Soldier, Outcast 5pts:
Brawling, Appropriate Weapons, Armor†, Intimidation
Sergeant7? 6 yrs 1 12 +1 Phy Soldier, Outcast 6pts:
Intimidation, Appropriate Weapons, Armor†, Shield†, Field‑Dressing
Captain8? 6 yrs 1 15 +1 Men Soldier, Outcast, Noble Court 6pts:
Intimidation, Command, Etiquette, Appropriate Weapons, Armor†, Shield†
Accountant 10 yrs — 15 +1 Men Villager, Peasant 4pts: Accounting, Bureaucracy, Read, Scribe
Jeweler 9 yrs — 17 — Villager, Peasant 5pts: Lapidary, Jeweler, Appraisal, Haggling, Falsehood
Moneylender 8 yrs 1 20 — Villager, Peasant, Outcast 4pts: Accounting, Haggling, Penny-wise*
Merchant 6 yrs 1 25 +1 Men Villager, Peasant, Noble Court 4pts: Persuasion, Accounting, Falsehood
Trader
Minister 9 yrs 1 30 +1 Men Villager, Noble Court, Outcast 4pts: Oratory, Persuasion, Law, Administration, Law-wise, Minister-wise
Journeyman 5 yrs 1 12 +1 Men/Phy Villager, Peasant, Soldier 5pts:
Blacksmith, Carpenter, Tanner, Potter, Cooper
Priest 5 yrs 1 20 +1 Faith Village, Outcast, Sold., Court, Relig. 8pts:
Oratory, Suasion, Read, Scribe, Doctrine, Symbology
Bishop
Civil Clerk 4 yrs 1 9 +1 Men Villager, Outcast, Soldier 4pts: Persuasion, Bureaucracy, Etiquette, Graft*
Shopkeeper 6 yrs 1 15 +1 Men Villager, Peasant 4pts: Haggling, Accounting, Observation†
Merchant Sailor 5 yrs 1 5 +1 Phy Soldier, Seafaring, Peasant, Serv. 5pts:
Rigging, Knots, Brawl, Mend, Sing, Gambling
Peddler 5 yrs 2 10 — Village, Serv., Peasant, Outcast 7pts:
Mend, Sing, Haggle, Candlemaker, Persuasion, Inconspicuous, Falsehood, Story-spinner*
Plumber 7 yrs 1 20 +1 Men Noble Court, Outcast 6pts:
Plumbing, Engineer, Coppersmith, Waterworks, A Touch of‑Madness*
Brewer 6 yrs 2 10 — Noble Court, Peasant, Villager 4pts: Brewing, Mending, Drinking, Cooper
Locksmith 8 yrs 1 13 +1 Men Peasant, Villager 4pts: Locksmith, Haggling
City Wife 6 yrs 1 5+§ +1 Men Religious§ 2pts:
Child-rearing; §Note: Player may choose husband’s lifepath from the City-Dweller setting. Wife lifepath may take half husband’s skill pts and leads. She also takes 25% of husband’s Resources.
Civil Government Setting
Name Time Trait Res Stat Leads Requires
Censor
Civil Servant
Senator
MP
Minister
Deputy
Ambassador
Diplomat
Clerk
Notary
Imperial Household
Name Time Trait Res Stat Leads Requires
Chamberlain
Equerry
Master of Wardrobe
Aide-de-Camp
Page
Grand Marshal
Prefect
Marshal
Secretary
Quartermaster
Maitre d’Hotel
Footman
Ecclesia Anglicana
Name Time Trait Res Stat Leads Requires
Primate
Arch-Bishop
Bishop
Vicar-General
Archdeacons= Provost
Deans (of Cathedral)
Pastors
Priest
Deacon
Subdeacon
Ecclesia Gallicana, Hispanica et Italiana
Name Time Trait Res Stat Leads Requires
Patriarch
Primate
Cardinal?
Legate e Latere
Arch-Bishop
Exempt Bishop
Bishop
Nuntii Apostolici
Titular Bishop (obsolete)
Prelate
Superior
Vicar-General
Canon
Archpriest/Dean (it was their duty to enforce the observance of the canons in the administration of church property. )
Pastor
Priest
Deacon
Subdeacon Chalice Carriers
Acolyte
Doorkeeper
Exorcist
Grave Digger
Custodes Martyrum
Aristocrats Setting
Name Time Trait Res Stat Leads Requires
Ambassador
Patron (Aficianado?)
Politician
Host/Hostess
Skill: Meat Carving, Etiquette, Cuisine-wise, Wine-wise
Gambler
Raconteur
Skill: Storyteller, Orator
Explorer
Idler
Rake
Skills: Cudgel, Fashion-wise
Salon Patron
Skill: Conversation
Entitled? titles were largely ceremonial at this point.
Royalist
Bishop
General
Minister
Financier
Peer
County Squire
Knight
Lord
Baron
Marquis
Earl
Duke
Viscount
Count
| Lifepath | Time | Res | Stat | Leads |
|---|---|---|---|---|
| Officer-to-be | 4 yrs | 4 | - | Town, City, Soldier, Outcast |
| Skills: 3 pts: Naval Etiquette, Housekeeping | ||||
| Traits: 0 pts | ||||
| Requirements/Prerequiste: Born Bourgois or Aristocrat, Must be 14 before taking this lifepath. | ||||
| Master's Mate | 2 yrs | 4 | - | Town, City, Soldier, Outcast |
| Skills: ? pts: Naval Etiquette | ||||
| Traits: 0 pts. | ||||
| Requirements/Prerequiste: Officer-to-be | ||||
| Midshipman | 2 yrs | 4 | - | Town, City, Soldier, Outcast |
| Skills: ? pts: Seamanship, Sailor-wise. | ||||
| Traits: - | ||||
| Requirements/Prerequiste: Officer-to-be. | ||||
| Lieutenant | 4 yrs | 4 | - | Town, City, Soldier, Outcast |
| Skills: 6 pts: Navigation, Seamanship, Gunnery, Watch-wise, Ship-wise, Musketry | ||||
| Traits: 1 pt | ||||
| Requirements/Prerequiste: Midshipman | ||||
| First Lieutenant | 6 yrs | 12 | - | Town, City, Aristo, Outcast |
| Skills: 5 pts: Interrogation, Muster Book, Command, Ship Administration, Pistol | ||||
| Traits: 1 pt. | ||||
| Requirements/Prerequiste: Lieutenant | ||||
| Commander | 2 yrs | 15 | +1M | Town, City, Aristo, Outcast |
| Skills: ?? | ||||
| Traits: 1 pt | ||||
| Requirements/Prerequiste: First Lieutenant | ||||
| Post-Captain | 10 yrs | 20 | +1M | Town, City, Aristo, Outcast |
| Skills: 6 pts: Intimidation, Naval Tactics, Military Tactics, Weather-wise, Ship-wise | ||||
| Traits: 2 pts: Stern, Removed | ||||
| Requirements/Prerequiste: First Lieutenant or Commander | ||||
| Admiral | 10 yrs | 25 | - | Town, City, Aristo, Outcast |
| Skills: 5 pts: Admiralty-wise, Navy-wise, Navigation, Currents-wise, Cartography | ||||
| Traits: 1 pt | ||||
| Requirements/Prerequiste: Post-Captain | ||||
Name Time Trait Res Stat Leads Requires
Marine Drummer 4 yrs 1 4 — Naval Crew, City, Town, Underclass Must be Age 14?Skills: 2 pts: Drum, Conspicuous
Marine Private 2 yrs — 4 — Naval Crew, City, Town, Underclass Army LP, Recruit or Marine Drummer?Skill: 4 pts: Musketry, Musket Drill†, Marching Drill†, Hauling, Gunnery, Brawling, Drinking
Marine Corporal 3 yrs Army LP or Marine Private?Skill: 4 pts: Marine Etiquette, Marine-wise, Throwing, Musketry
Marine Sergeant 5 yrs Army Transfer or Marine Corporal?Skill: 3 pts: Intimidation, Command, Ship-wise, Musketry
Marine Lieutenant 4 yrs Marine Corporal?Skill: Command, Naval Tactics
Marine Captain 4 yrs Marine Lieutenant?Skill: Marine Tactics, Naval Tactics, Command
Marine Major 4 yrs Marine Captain?Skill: ?
Marine Colonel 4 yrs Marine Major?Skill: ?
Name Time Trait Res Stat Leads Requires
Boy 4 yrs 1 3 — Underclass, Town, City Must be Age 14
Skill: 3 pts: Housekeeping, Running, Inconspicuous
Assistant Surgeon 3 yrs 1 4 — Underclass, Town, City Boy
Skill: 2 pts: Mopping up Blood, Holding Down the Flailing Injured
Lifepath Traits: Numb to Suffering
Surgeon (C) 5 yrs 1 10 +1 M City, Town, Underclass Assistant Surgeon, Surg. Apprentice or Physician
Skill: 5 pts: Surgery, Anatomy, Physic, Medicine, Drug-wise
Lifepath Traits: Ulcers, Misery Loves Company
Fleet Surgeon (C) 10 yrs — 20 +1 M City, Town, Aristocrat Surgeon
Skill: 3 pts: Naval Etiquette, Haggling
Purser(C) 4 yrs 1 12 — Outcast, Underclass, City, Town Captain’s Clerk or Flag Secretary
Skill: 6 pts: Accounting, Falsehood, Forgery, Supply-wise, Port-wise, Provisions-wise
Lifepath Traits: Scam Artist, 14 to 16
Purser’s Clerk 2 yrs — 5 — Outcast, Underclass, City, Town Steward
Skill: 3 pts: Literacy, Mathematics, Supply-wise
Steward 2 yrs 1 8 — Outcast, Underclass, City, Town Born Peasant or Underclass
Skill: 2 pts: Provisioning
Lifepath Traits: Harried, Put Upon
Captain’s Servant 4 yrs 1 5 — Outcast, Underclass, City, Town Born Peasant or Underclass
Skill: 3 pts: Soothing Platitudes, Inconspicuous, Housekeeping
Captain’s Steward 2 1 5 — Outcast, Underclass, City, Town Steward
Skill: 3 pts: Inconspicuous, Supply-wise,
Captain’s Clerk 2 6 Steward
Skills: 6 pts: Literacy, Mathematics, Accounting, Dictation, Action Reporting, Supply-wise
Lifepath Traits: Harried
Flag Secretary 3 12 Captain’s Clerk or Purser’s Clerk
Skill: Orders, Naval Etiquette, Naval Commissions-wise
Chaplain (C) 4 Religious Minister
Skills: Sailor-wise, Naval Etiquette, Doctrine
Lifepath Traits:
Schoolmaster (C) 4 Scholar, Teacher, Master’s Mate or Purser’s Clerk
Skills: Literacy, Mathematics, Instruction†, Navigation
Lifepath Traits: Checkered Past
Boy 4 1 3 — Underclass, Town, City Must be Age 14
Skill: 3 pts: Housekeeping, Running, Inconspicuous
Landsman 3 1 3 — Rural, Town, City, Serv. Born Peasant or Underclass
Skill: 2 pts: Skut Work
Ordinary Seaman 2 Landsman, Boy or Sailor
Skill: 4 pts: Seamanship, Drinking, Brawling, Sea Shanties, Musketry
Able Seaman 2 Ordinary Seaman or Merchant Seaman
Skill: 3 pts: Sewing, Seamanship, Musketry, Brawling, Boarding Axe, Pike, Throwing
Ship’s Gunner(W) 5 1 6 +1 M Outcast, City, Town, Underclass Gunner’s Mate or Armorer
Skill: 6 pts: Command, Mathematics, Gun-wise, Munitions, Munitions-wise, Accounting
Lifepath Traits: Oblivious
Gun Captain 2 — 5 — Outcast, City, Town, Underclass Gunner
Skill: 3 pts: Stowage, Munitions, Gunnery, Haggling
Lifepath Traits: Nervous
Gunner 2 1 4 +1 P Outcast, City, Town, Underclass Gunner’s Mate, Marine Corporal
Skill: 4 pts: Gunnery, Munitions, Gun-wise, Throwing
Lifepath Traits: Deaf
Gunner’s Mate 2 1 3 — Outcast, City, Town, Underclass Marine Private, Ordinary or Able Seaman
Skill: 3 pts: Hauling, Swabbing, Munitions
Armorer 2 Powder Yeoman
Master at Arms (W) 5 — 7 +1 M Outcast, City, Town Armorer
Skills: 3 pts: Brawling, Fire-wise, Intimidation
Lifepath Traits: Bawling, Cursing, Discipline and Order, Bullshit Detector, Nose for Smoke
Signal Yeoman 3 1 5 +1 M Outcast, City, Town, Underclass Able Seaman
Skills: Semaphore
Carpenter’s Mate 2 — 4 +1 P Outcast, City, Town, Underclass Shipwright’s Apprentice
Skill: 2 pts: Hauling, Supply-wise
Cooper 3 1 6 +1 P City, Town, Outcast Carpenter’s Mate
Skill: 4 pts: Cooper, Wax Manufacture
Carpenter 5 1 8 +1 P City, Town Carpenter’s Mate or Cooper
Skills: Carpentry, Mending, Shipwright
Lifepath Traits: Miracle Worker
Ropemaker (P) 2 — 4 — City, Town, Underclass Able Seaman
Skills: 4 pts: Ropemaking, Splicing, Seamanship
Sailmaker (P) 2 — 4 +1 M City, Town, Underclass Able Seaman
Skills: 4 pts: Sailmaking, Sail-wise, Weaving
Boatswain (P) 4 1 8 — Outcast, City, Town Ropemaker or Sailmaker
Skills: 6 pts: Seamanship, Rope-wise, Sail-wise, Boat-wise, Ship-wise, Literacy
Lifepath Traits: Barking
Quartermaster’s Mate 2 1 4 — Outcast, City, Town Able Seaman
Skills:
Quartermaster W 5 — 8 +1 M Outcast, City, Town Quartermaster’s Mate
Skills: 5 pts: Helmsman, Stowage, Ship-wise, Current-wise, Wind-wise
Master’s Mate 4 Able Seaman
Master (W) 6 1 12 +1 M City, Town, Aristo? Quartermaster, Master’s Mate or Midshipman
Skills: 5 pts: Navigation, Compass-Wise, Mending, Sail-wise, Spirits-wise
Cook’s Mate 2 1 4 — City, Underclass Landsman or Ordinary Seaman
Skills: 1 pts: Drudgery, Cleaning
Cook 2 1 4 — City, Town Cook’s Mate or Able Seaman
Skills: 2 pts: Cooking (Boiling), Inventive Meats
Lifepath Traits: Choose: Maimed, Lame or Missing Limb
Captain’s Cook 4 1 7 +1 M City, Town, Outcast Cook or Captain’s Servant
Skills: Cooking with Great Care
Lifepath Traits: Paranoid
Army Officer and Staff Setting
Name Time Trait Res Stat Leads Skill
Academy Trained
Subaltern
Ensign
Lieutenant
Captain
Adjutant
Major
Lt-Colonel
Colonel-Commandant
Major General
Lieutenant General
General
Marshal (Quartermaster)
Aide-de-Camp
Topograph
Intelligence Officer
Foreign Affairs Officer
Signalman
Army Camp Setting
Name Time Trait Res Stat Leads Skill
Matross
Valet
Household Staff
Driver
Groom
Train Troop (loader)
Quartermaster 5 yrs 1 17 +1 Men Villager, City-dweller, Noble Court 6 pts: Administration, Accounting, Haggling
Apprentice 7 yrs 2 6 +1 Phy City-dweller, Peasant, Villager 4 pts: Smith, Carpenter, Tanner, Potter, Cooper
Journeyman 5 yrs 1 12 +1 Men/Phy Villager, Peasant, Villager 3 pts: As Apprentice plus Appraisal, Practical, Mending
Armorer 8 yrs 1 18 +1 Men City-dweller, Villager 5 pts: Mending, Munitions, Weaponsmith, Musketry
Surgeon
Runner 3 yrs 1 5 +1 Phy Villager, Peasant, Servitude 4 pts: Inconspicuous, Sprinter†, Stealthy, Sing
Horse Courier
Servant
Surgeon
Quartermaster
Sergeant Major
Paymaster
Cavalry Setting
Name Time Stat Res Leads Requirements
Hussar
Dragoon 4 yrs +1 P 8 Rural, City, Outcast, Underclass Hussar or Born Aristocracy
Skill: 5 pts: Riding, Mounted CombatT, Musketry, Sabre, Pistol
Traits: 1 pt.
Cuirassier 4 yrs 1 9 +1 Phy Villager, Servitude, Noble Court Dragoon or Hussar
Skill: 9 pts: Riding, Mounted Combat†, Armor Training†, Cavalry Lance, Pistol, Intimidation, Heavy Cavalry Formation†
Traits: 2pts: Fortune Favors the Bold
Trumpeter
Corporal
Sgt
Quarter-Master Sgt
Cornet
Lt
Capt
Major
Mameluke
Horse Artillery Cpt
HA Second-Capt
HA Lt
HA Private
Flying Artillery
Infantry Setting
Name Time Trait Res Stat Leads Skill
Genie (engineer)
Sapper
Pontonier (bridger)
Bugler 3 yrs 1 5 +1 Men Villager, Peasant, Servitude 3 pts: Musical Instrument, Conspicuous
Drummer 3 yrs 1 5 +1 Men Villager, Peasant, Servitude 3 pts: Musical Instrument, Conspicuous
Color Sgt 1 yr 1 7 +1 Phy Villager, Servitude, Noble Court 5pts:
Conspicuous, Riding, Appropriate Weapon, Armor Training†
Conscript
Line Infantry
Skill: Muskety Drill†, Infantry Formation, Sword
Lifepath Traits:
Voltigeur 3 yrs 1 4 +1 Phy Peasant, Servitude
5 pts: Stealthy, Observation†, Foraging, Orienteering, Riflery
nimble, fleet
Tirailleur 3 yrs 1 6 — Rural, Peasant, Servitude
Skill: 4 pts: Riflery, Skirmish Formation†, Infantry Formation
Lifepath Traits: Blooded
Grenadier
Skill:
Lifepath Traits: Hardened, Burly
Imperial Guard
Skill:
Lifepath Traits:
Pioneer
Corporal
Sergeant 5 yrs 1 8 +1 Men/Phy Villager, Servitude, Noble Court 6pts:
Intimidation, Command, Field Dressing, Appropriate Weapon, Shield†
Ensign
Lieutenant
Captain
Chaplain 5 yrs 1 15 +1 Men/Phy Village, City, Sea, Court, Religious 4 pts:
Oratory, Armor Training†, Riding, Mounted Combat†, Appropriate‑Weapons
Gun Captain 5 yrs 1 15 +1 Men City-dweller, Noble Court 6 pts: Mathematics, Command, Gunnery, Munitions, Cannon-wise
Gunner 5 yrs 1 15 +1 Men City-dweller, Noble Court 6 pts: Gunnery, Munitions, Cannon-wise
Howitzerman
Horse Artillery
Outcast Setting
| Lifepath | Time | Res | Stat | Leads |
|---|---|---|---|---|
| Fugitive | xxx yrs | xx | +xM, +xP | Lead 1, Lead 2 |
| Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6 | ||||
| Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6 | ||||
| Requirements/Prerequiste: lifepath/setting/trait | ||||
| Failed Lieutenant | xxx yrs | xx | +xM, +xP | Lead 1, Lead 2 |
| Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6 | ||||
| Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6 | ||||
| Requirements/Prerequiste: lifepath/setting/trait | ||||
| Sawbones | xxx yrs | xx | +xM, +xP | Lead 1, Lead 2 |
| Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6 | ||||
| Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6 | ||||
| Requirements/Prerequiste: lifepath/setting/trait | ||||
| Destitute Gambler | xxx yrs | xx | +xM, +xP | Lead 1, Lead 2 |
| Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6 | ||||
| Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6 | ||||
| Requirements/Prerequiste: lifepath/setting/trait | ||||
| Failed Duelist | xxx yrs | xx | +xM, +xP | Lead 1, Lead 2 |
| Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6 | ||||
| Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6 | ||||
| Requirements/Prerequiste: lifepath/setting/trait | ||||
| Notorious Duelist | xxx yrs | xx | +xM, +xP | Lead 1, Lead 2 |
| Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6 | ||||
| Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6 | ||||
| Requirements/Prerequiste: lifepath/setting/trait | ||||
| Con Man | xxx yrs | xx | +xM, +xP | Lead 1, Lead 2 |
| Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6 | ||||
| Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6 | ||||
| Requirements/Prerequiste: lifepath/setting/trait | ||||
| Scam Artist | xxx yrs | xx | +xM, +xP | Lead 1, Lead 2 |
| Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6 | ||||
| Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6 | ||||
| Requirements/Prerequiste: lifepath/setting/trait | ||||
| Deserter | xxx yrs | xx | +xM, +xP | Lead 1, Lead 2 |
| Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6 | ||||
| Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6 | ||||
| Requirements/Prerequiste: lifepath/setting/trait | ||||
| Refugee | xxx yrs | xx | +xM, +xP | Lead 1, Lead 2 |
| Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6 | ||||
| Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6 | ||||
| Requirements/Prerequiste: lifepath/setting/trait | ||||
| Friar | xxx yrs | xx | +xM, +xP | Lead 1, Lead 2 |
| Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6 | ||||
| Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6 | ||||
| Requirements/Prerequiste: lifepath/setting/trait | ||||
| Monk | xxx yrs | xx | +xM, +xP | Lead 1, Lead 2 |
| Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6 | ||||
| Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6 | ||||
| Requirements/Prerequiste: lifepath/setting/trait | ||||
| Jesuit | xxx yrs | xx | +xM, +xP | Lead 1, Lead 2 |
| Skills: x pts: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, Skill 6 | ||||
| Traits: x pts: Trait1, Trait2, Trait3, Trait4, Trait 5, Trait 6 | ||||
| Requirements/Prerequiste: lifepath/setting/trait | ||||
| Gravedigger | 6 yrs | 3 | - | Soldier, Servitude |
| Skills: 2 pts: Ditch Digging, Philosophy | ||||
| Traits: 2 pts: Bitter | ||||
| Requirements/Prerequiste: lifepath/setting/trait | ||||
| Ratcatcher | 5 yrs | 4 | - | Soldier, Servitude |
| Skills: 4 pts: Trapper, Poisons, Rat-speak*, Ratiquette* | ||||
| Traits: 2 pts: Diseased* | ||||
| Requirements/Prerequiste: lifepath/setting/trait | ||||
| Gravedigger | 6 yrs | 3 | - | Soldier, Servitude |
| Skills: 2 pts: Ditch Digging, Philosophy | ||||
| Traits: 2 pts: Bitter | ||||
| Requirements/Prerequiste: lifepath/setting/trait | ||||
| Leper | 4 yrs | 3 | -1P | Peasant, Servitude |
| Skills: ? pts: | ||||
| Traits: 2 pts: The Story*, Leprosy*, Resignation* | ||||
| Requirements/Prerequiste: lifepath/setting/trait | ||||
| Insurrectionist | 3 yrs | 3 | -1P | City-dweller, Soldier |
| Skills: 4 pts: Philosophy, Law, Oratory, Firebombs | ||||
| Traits: 1 pts: Additional Belief | ||||
| Requirements/Prerequiste: lifepath/setting/trait | ||||
| Requirements/Prerequiste: lifepath/setting/trait | ||||
| Thug | 4 yrs | 7 | - | City-dweller, Soldier |
| Skills: 4 pts: Streetwise, Murder-wise, Guard-wise, Throttling†, Brawling | ||||
| Traits: 1 pts: Cold‑Blooded* | ||||
| Requirements/Prerequiste: lifepath/setting/trait | ||||
| Highwayman | 3 yrs | 7 | +1P | Peasant, Soldier |
| Skills: 4 pts: Appropriate Weapon, Intimidation, Stealthy, Caravan-wise | ||||
| Traits: 1 pts: | ||||
| Requirements/Prerequiste: lifepath/setting/trait | ||||
| Smuggler | 4 yrs | 10 | +1M | City-dweller, Soldier, Villager |
| Skills: 5 pts: Persuasion, Falsehood, Appraisal, Law-wise, Forgery, Stealthy, Inconspicuous | ||||
| Traits: 1 pts: Paranoid | ||||
| Requirements/Prerequiste: lifepath/setting/trait | ||||
| Poisoner | 5 yrs | 8 | +1M | City-dweller, Court, Villager |
| Skills: 5 pts: Poisons, Cook, Inconspicuous, Disguise | ||||
| Traits: 1 pts: | ||||
| Requirements/Prerequiste: lifepath/setting/trait | ||||
| Cultist | 4 yrs | 8 | - | Peasant, Servitude, Soldier |
| Skills: 3 pts: Heretical Doctrine, Additional Belief | ||||
| Traits: 2 pts: Rabble-rouser* | ||||
| Requirements/Prerequiste: lifepath/setting/trait | ||||
| Thinker | 15 yrs | 3 | +1M | Peasant, Servitude, Soldier |
| Skills: 5 pts: Philosophy, Strategy, Games (Chess, Go, etc.), Painting; 1pt:‑General | ||||
| Traits: 3 pts: Rabble-rouser* | ||||
| Requirements/Prerequiste: lifepath/setting/trait | ||||