Newcomer here (first post, hi!) starting a MG campaign with my kids and their cousin (all aged 10 and under), all of whom are first-time role-players. Everyone's enthusiastic about the game and their characters, but I'm essentially a novice GM (returning to the fold after 23 years), so while I've read and reread the rule book (and forum posts here and everywhere), I'm having a hard time telling if their Beliefs and Instincts are too closely related. I didn't perform the recruitment process step by step as written in the book, instead having the kids create Beliefs and Instincts early in the process so they'd know what their character was like when it came time to choose skills and traits. Maybe generating the two things so close together was an error on my part.
We had to end the recruitment process prematurely, so we'll be finishing these characters next weekend. In the meantime, I'd welcome any comments or suggestions to set these on the right path (or reassurance that they're already there). Thanks!
Clove, healer mouse and patrol leader
B: Mice in need should always be tended to.
I: I immediately help anymouse in distress.
Cracker, a rank and file guardmouse who's caring but rough when there's danger
B: The safety of other mice comes first.
I: I always step forward at the first sign of danger.
Goldblossom, the timid tenderpaw, mentored by Clove
B: All mice should have equal rights and be treated fairly.
I: Always survey the scene before acting.
To familiarize myself with the character generation process, I had previously created a practice character with another of my daughters (who won't be playing), and we came up with the following:
Lucy, the armorer
B: Peace among mice must always be maintained.
I: I always help when I see another mouse in need.
Any tips that would help me clearly differentiate Beliefs and Instincts in my head would be greatly appreciated, as well.